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Messages - E37

#1
Hey, that is pretty neat. Ill use that if I can find a way to install python onto my thumb drive. I assume that you can detokenize programs to restore them to a previous version? Or are the detokenized files accompanied by the programs? If the program turns the detokenized strings back into programs, did you account for the fact that " and " and similar tokens can be interpreted multiple ways? The string " and " can be the 'and' function or it can be two space tokens and three lowercase letters. TokenIDE assumes that it is always the function so some parts of text could be converted to tokens by mistake which could cause problems in Axe (and I assume Grammer as well). Ti-BASIC would be unaffected as it uses strings of tokens not characters. But that is just a minor complaint if the problem exists at all. Nice work!
#2
PC, Mac & Vintage Computers / Re: Driller kNight
September 27, 2017, 10:02:40 PM
Quote from: xlibman on September 27, 2017, 11:58:04 AM
I got some old-school graphics myself from past PC projects, but they're more suitable for JRPG's I would say.
Really? Like what? Can I see them? (I probably wont use them I'm just curious)
#3
PC, Mac & Vintage Computers / Re: Driller kNight
September 26, 2017, 03:46:27 PM
Quote from: xlibman on September 26, 2017, 03:14:00 PM
Will the final graphics style be similar to those old 90's strategy games?
That is what I am trying for. I am pretty bad at spiriting though. (And no motivation to do it)
I may wind up doing 8 bit graphics
#4
PC, Mac & Vintage Computers / Driller kNight [pc]
September 25, 2017, 08:55:38 PM
So... I have been working on porting Driller kNight to the pc. It is going pretty well so far. I even have a screen shot of it running.
The graphics are not final. They will probably change a bunch.
#5
Contests / Re: CWick Contest #4: The Tau Problem
June 05, 2017, 08:31:53 PM
If no one looks at the source, you could just display the first ~15 digits and just print random numbers after that :trollface:
#6
Other / Re: The funny quote thread (NSFW)
April 20, 2017, 01:00:19 AM
Quote
[8:57:25 PM]   Iambian:   That sounds like an ugly, horrible, awful workaround. Resourceful, though
[8:57:42 PM]   E37:   That sounds like my life
#7
PC, Mac & Vintage Computers / Re: Programming Ideas
March 15, 2017, 04:35:37 PM
Quote from: mazhat on March 15, 2017, 02:15:24 PM
It would be amazing if someone could port Elite to the ti-8*Plus systems,
but I can't imagine it running faster than a few frames per second.
Elite? what's that? Can you give a link?
I *may* be interested
#8
Welcome!
Always glad to hear that someone else is still interested in the 84+!
As for your double post @DJ Omnimaga or @p2 should be able to delete it.
Hope you enjoy your stay  ;)
#9
I got a pair of skullcandy headphones they sound alright, but started going bad pretty quickly.
I can't use the audio enhancer because leaving the battery that it uses in causes the headphones to whine occasionally. The cord that it came with is already breaking and it only transmits sound when it is in EXACTLY the right position. I got them in the beginning of December.  :P
My last pair I had 2 years before they finally gave out, and that was with very heavy use.

#10
Quote from: DarkestEx on January 03, 2017, 07:57:22 PM
As I have holldays now, I will give the VM another go. Hope I can finish it soon :)
Sounds awesome!
#11
General Help / Pathfinding
January 03, 2017, 07:22:36 PM
Hey!

I am working on a game and in my general worry-about-the-details-later programming style I ignored the fact that I was going to need to make a pathfinding algorithm. I have a couple ideas, but was wondering if there was any better ways of doing it. I am using a grid based world. It is never more than 50x50 tiles.

I could just brute force the best path, but I don't have a good way to check if the found path is the best one. Also storing the path once found could get large.

I may add waypoints so that the object can just move in a line form one to the next. This would be much smaller to store if the path has few turns but gets large if it winds.
I may add global waypoints to the map to help with navigation, especially with tricky areas.

Any thoughts?
#12
Gelatinous Cubes? Yay! I love slimes!
Is that a Dungeons and Dragons reference? Or just some slimes?

Guess what? A slime! <(^.^)>
#13
Media Talk / Re: Funny/awesome Youtube videos
December 11, 2016, 10:06:06 PM
Quote from: Juju on December 11, 2016, 10:00:24 PM
Eh, I wouldn't say the graphics on Mario 64 are bad, considering the hardware and the fact it was in 1996, it was considered groundbreaking at the time, and good for the hardware we had. I'd even say it has its little charm. But, of course, if the same graphics were released now, it would be bad because we have way better hardware available capable of way better. Hence those efforts to remake those 20-years-old games to today's levels.
Better hardware? Would that even run on the "advanced" nSpire?
(Sorry couldn't resist a jab at TI)
#14
Contests / Re: Game competition
November 29, 2016, 08:57:29 PM
Me p2 and p4nix were bored and wanted something to do for 2 hours.
It is nothing serious. The competition has only been going on for an hour so no one has submitted anything yet.

It would be nice to have a more serious competition some time @DJ Omnimaga  even if the only prize is bragging rights.
#15
Contests / Game competition
November 29, 2016, 08:09:29 PM
Ok. I decided to do a 2 hour game creation challenge.
The goal is to win a popular vote. The only prize is bragging rights.  8)
Post your results here.
Vote for the best after all submissions are in.
Don't vote for yourself.  :P
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