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[Beta] TwoStep - The challenging puzzle game! [Axe] [TI-8x+]

b/Calculator Development Started by DarkestEx, January 29, 2015, 12:48:00 PM

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u/Dream of Omnimaga February 12, 2015, 04:01:55 AM
Quote from: DarkestEx on February 11, 2015, 06:24:23 PMKonami Code

Relevant :P (WARNING: loud volume) http://codewalr.us/index.php?page=uuddlrlrba


Anyway I like the new look and update so far. Also I like the door key idea :)
u/DarkestEx February 13, 2015, 02:13:07 PM
Thank you for all your positive feedback.

Quote from: DJ Omnimaga on February 12, 2015, 04:01:55 AM
Relevant :P (WARNING: loud volume) http://codewalr.us/index.php?page=uuddlrlrba
LOL! :)
Nice idea, hiding the konami code in url.
u/Dream of Omnimaga February 14, 2015, 04:18:55 PM
The best would be if we typed the letters and arrows in our browser page then it redirected, though. But such script could be annoying if it slowed down browsing or made some site features unreliable.
u/DarkestEx March 29, 2015, 01:09:15 PM
We are working on the next update since quite some time. Sadly you won't notice much, as many things happened under the hood of the game and make it run better and are preparations for future function implementations. It will be released in the next time.

But you can still download the latest version here: http://muessigb.net/download.php?id=twostep
or check out my homepage: http://muessigb.net/
u/Snektron March 29, 2015, 01:12:57 PM
Still nice that this is actively being worked on :)
u/novenary March 29, 2015, 01:48:41 PM
Wow I can't believe I missed this, it really sounds impressive. Great job and good luck completing it. ;)
u/DarkestEx March 29, 2015, 02:12:00 PM
Thanks.

If anybody wants to know, what the visible improvements of the new version are:
- Last step before dying, winning, or completing a level is now visible
- Levelpack is now external and can be changed by the user
- New levelpack format V2 which has a few improvements (V3 will finally support high score tables and stuff)
- New levels in the default level pack
- Dialog boxes are now autosizing itself
- Konami code fixed
- Saving is improved (Pressing clear while playing)
- Some other Bugfixes
u/Dream of Omnimaga March 29, 2015, 06:13:15 PM
Glad this is still alive. :)  I wonder how smaller the new version will be with the improvements?
u/DarkestEx March 30, 2015, 01:47:54 PM
New UPDATE!

Changes:
- Last step before dying, winning, or completing a level is now visible
- Levelpack is now external and can be changed by the user
- New levelpack format V2 which has a few improvements (V3 will finally support high score tables and stuff)
- New levels in the default level pack added
- Dialog boxes are now autosizing itself
- Konami code fixed
- Changed the UI strings
- Added UI message parser
- Saving is improved (Pressing clear while playing)
- Door block fixed
- Some other Bugfixes

Installation:
You have to extract the zip-archive and then copy both files onto your calculator. Then run the TWOSTEP program using a shell or by using Asm(prgmTWOSTEP)

Screenshot


Download:
Get it here: http://muessigb.net/download.php?id=TwoStep-z80
Last Edit: March 30, 2015, 05:01:39 PM by DarkestEx
u/Dream of Omnimaga March 31, 2015, 05:44:14 AM
Awesome. I'll download it soon. I am curious about how challenging this can get. I got better at puzzle games in recent years, but if they are as hard as Donut Quest II default levels then I'm out of luck. :P
u/Unicorn March 31, 2015, 07:30:50 AM
I guess its time for me to try this out! Looking great Darkest!
u/DarkestEx April 01, 2015, 11:50:19 AM
Thanks for all that positive feedback!

The new level pack scripting language is in progress, so that you can make your own levels.
Its more a descriptive language than a scripting language, but anyways.
It is influenced by JSON and can be compiled oncalc to level pack binary files.
u/Dream of Omnimaga April 02, 2015, 06:28:06 AM
That is awesome. I wondered before if this game would have custom levels. This should increase replay value quite a bit. Glad it can be compiled on-calc too, since some people might want to quickly make levels like they could do with Mario.
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