Pokemon for fx9860
So, I started with Pokemon a while ago. I'm now willing to do some further work to get it finally done and to make CW a more useful place (for me :3 ).
Plot
Just like in any pokemon, you will start in a small town and get your first pokemon. It will be designed for an endless gameplay, that means trainers can attack you again and some other things will be changed as well. That means that I'll not be required to write a sequel...
Engine
Tiles will be 16x16.
Most files will be loaded from the flash memory. That means that they're exchangeable. However I'm unsure if I can make it completely modable, since I don't have an idea for the event system yet.
These are the datatypes:
*.CHR for the character images
*.MAP for the tilemap
*.TIL for the tiles of the tilemap
*.CLI list of all character per map with their different settings
*.POK all pokemons
*.BOX pokemons in your boxes
*.SAV your exchangeable save game.
Art
So, I started with Pokemon a while ago. I'm now willing to do some further work to get it finally done and to make CW a more useful place (for me :3 ).
Plot
Just like in any pokemon, you will start in a small town and get your first pokemon. It will be designed for an endless gameplay, that means trainers can attack you again and some other things will be changed as well. That means that I'll not be required to write a sequel...
Engine
Tiles will be 16x16.
Most files will be loaded from the flash memory. That means that they're exchangeable. However I'm unsure if I can make it completely modable, since I don't have an idea for the event system yet.
These are the datatypes:
*.CHR for the character images
*.MAP for the tilemap
*.TIL for the tiles of the tilemap
*.CLI list of all character per map with their different settings
*.POK all pokemons
*.BOX pokemons in your boxes
*.SAV your exchangeable save game.
Art