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[Android] zCraft Chronicles - Slenderman Edition

Started by tr1p1ea, April 22, 2015, 03:25:51 AM

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Dream of Omnimaga

It depends of how many for loop iterations and separate graphics you need to display on the prime. Displaying 400 4*4 sprites through a for loop is much slower than displaying 5 320*240 ones in HP PPL. Even moreso if each sprite is scaled up or down.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

alexgt

Yeah especially with scaling that slows down a lot if you use it alot
  • Calculators owned: Ti-84+, Ti-Nspire, Hp Prime, Broken HP Prime, HP 48SX

Dream of Omnimaga

Yeah this is why you must display everything at 100% then scale everything in one single BLIT command. Another thing that works for pseudo 3D platformers or top-down view games is pre-rendering everything but that won't apply for a game like zCraft
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

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