Author Topic: Pure TI-Basic Raycaster.  (Read 2198 times)

0 Members and 1 Guest are viewing this topic.

Offline xlibman

  • Omni founder & CW co-founder
  • CodeWalrus Staff
  • Super User
  • Forum Maintenance
  • Original 5
  • CodeWalrus Supporter
  • *
  • Join Date: Nov 2014
  • Location: Quebec, Canada
  • Posts: 19025
  • Post Rating Ratio: +101/-5
    • dj_omnimaga
    • @DJOmnimaga
    • dj_omnimaga
    • @DJOmnimaga
    • /u/DJ_Omnimaga
    • DJOmnimaga
    • 112/11286
    • @djomnimaga
    • @DJOmnimaga
    • DJ Omnimaga music store
  • Gender: Male
Re: Pure TI-Basic Raycaster.
« on: March 20, 2017, 06:02:17 am »
Interesting. About the frame rate, I think it could probably be improved but it depends of how you made the program. Calc84maniac once made a TI-BASIC raycaster that ran at 1 frame per minute on the TI-84 Plus but it used a brick texture (although no shading). The 84+ drew pixels faster, though. It's a nice proof of concept, though. Do you think this program would be easy to convert to ICE Compiler? The language is somewhat similar to TI-BASIC and xLIBC, but it doesn't have a Sin() command nor any other trigonometry command, so you would need to find a way to do 3D without trig
« Last Edit: March 20, 2017, 06:07:15 am by DJ Omnimaga »
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10
  • Consoles, mobile devices and vintage computers owned: Samsung i5510, Nintendo Switch, Playstation TV

Retired Omnimaga admin (2001-11) and editor (2012-14)


You can also use the following HTML or bulletin board code to share it on your page or forum signature!

Also do not forget to check our affiliates below.
Planet Casio TI-Planet BroniesQC BosaikNet Velocity Games