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Author Topic: Pure TI-Basic Raycaster.  (Read 960 times)

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Re: Pure TI-Basic Raycaster.
« on: March 20, 2017, 06:02:17 am »
Interesting. About the frame rate, I think it could probably be improved but it depends of how you made the program. Calc84maniac once made a TI-BASIC raycaster that ran at 1 frame per minute on the TI-84 Plus but it used a brick texture (although no shading). The 84+ drew pixels faster, though. It's a nice proof of concept, though. Do you think this program would be easy to convert to ICE Compiler? The language is somewhat similar to TI-BASIC and xLIBC, but it doesn't have a Sin() command nor any other trigonometry command, so you would need to find a way to do 3D without trig
« Last Edit: March 20, 2017, 06:07:15 am by DJ Omnimaga »
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