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Walrification begins monday!

b/Website News Started by Dream of Omnimaga, November 28, 2014, 07:25:15 AM

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u/Yuki December 01, 2014, 12:43:56 PM
I'll surely be at my grandparents, and I made them buy a new router yesterday! Because I saw one at the drug store and I was tired of their current one.
u/Duke "Tape" Eiyeron December 01, 2014, 01:41:42 PM
If you can do a good version with readble source, I could work on a Prizm version, once my compiler suite is back (I need to recompile GCC for SH3 and SH4).
u/Dream of Omnimaga December 01, 2014, 04:01:23 PM
Quote from: Juju on December 01, 2014, 12:43:56 PM
I'll surely be at my grandparents, and I made them buy a new router yesterday! Because I saw one at the drug store and I was tired of their current one.

So routers were finally considered as drug paraphernalia due to the potential addicting properties of Internet and are now sold at head shops? O.O

Just kidding I noticed Pharmaprix have been selling electronics for a while, although most are overpriced and outdated. >.< And I'm glad you'll have some wifi.

Quote from: Eiyeron on December 01, 2014, 01:41:42 PM
If you can do a good version with readble source, I could work on a Prizm version, once my compiler suite is back (I need to recompile GCC for SH3 and SH4).
Of course keep in mind it will use HP PPL and probably lack indenting for the most part, the latter in order to make it readable on-calc. I could make a version with indenting, though.
u/Duke "Tape" Eiyeron December 01, 2014, 04:38:49 PM
I'll just need a ref guide and a text version of the source! ^^ The rest could be done (as long as you manage yourself collisions, I don't really want to build myself a collision engine without any reference...)
u/Dream of Omnimaga December 01, 2014, 04:41:17 PM
Ok, although the ref guide for the most part is mostly explaining what power ups and enemies there are, as well as some Walrii behavior and ideas so far.

Also most tiles are generated using code rather than being pre-rendered material. You are free to use pre-rendered tiles if you want, although that might increase the file size a lot.

My code has some comments, though.
u/Duke "Tape" Eiyeron December 01, 2014, 04:43:46 PM
FOr the size I wouldn't really care because two things :
- I can probably port the algorithm to a mallocated buffer (that would be as rad as on your own version, and I could edit palettes independantly from the grahics)
- Bust-a-Move is already 800 KB. Sooooo...
u/Dream of Omnimaga December 01, 2014, 04:47:45 PM
Size will probably depend of how many levels with different tilesets there is. For example, if there are 16 stages and all of them uses different floor/bg tiles then that's a crapload of tiles to store.
u/Duke "Tape" Eiyeron December 01, 2014, 04:50:06 PM
That should be a good start for loading levels and tileset
u/Dream of Omnimaga December 01, 2014, 08:16:15 PM
And you just double-posted <_<
u/Duke "Tape" Eiyeron December 01, 2014, 09:39:13 PM
Sorry, it was only to have the time set on the post. That won't happen anymore.
u/Dream of Omnimaga December 01, 2014, 09:44:09 PM
No problem. Just making sure we set the example for new members if they come :P (although double-posting under less than 24 hours is fine if posting a project update)
u/novenary December 01, 2014, 11:56:12 PM
Wait, this is not a project update ? :P
u/Duke "Tape" Eiyeron December 02, 2014, 05:37:05 AM
You raise an excellent point Streetwalrus as you are in the CodeWalrus project but that isn't mine so I'm not allowed to double post.
u/Dream of Omnimaga December 02, 2014, 02:36:38 PM
I would say that for CodeWalrus project in particular, the progress thread where double-posting would be fine for staff is the TODO list thread. :P
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