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Messages - Ivoah

#31
Quote from: DJ Omnimaga on July 10, 2016, 04:37:07 AM
I like it :D. The graphics are very nice and it looks smooth. Also I thought you had a CE? Does Cemetech allow PICO-8 entries? It would be nice if it wasn't specific to calculators :)
I don't have a CE, and the contest does not allow PICO-8 entries. I plan on porting it to the Nspire once I'm done with it on PICO-8, as they are both Lua.

Quote from: garvalf on July 10, 2016, 11:28:14 AM
looks nice. I can't see it on the pico-8 forum, it's not online yet?
It's not on the PICO-8 forum (yet) because I'm not allowed to release code or binaries before the contest is over.
#32
Crosspost from cemetech for the cemetech contest 17
Quote from: IvoahI'm not sure if I'm actually going to enter the contest, but I whipped this up the other night in PICO-8. I wasn't really thinking of the cemetech contest at the time, but I think I could turn this into some sort of puzzle game, and then port it to Nspire Lua.

Quote from: Ivoah
Quote from: KermMartianOh man, I'm already sold. If you don't port that to the CE and/or write a PICO-8 emulator for the CE, I'll be very disappointed.
This probably won't be making its way to the CE for two reasons:
    1) I don't have a CE :(
    2) It's written in Lua and I don't particularly want to port it to C

I do hope I'll have more time to work on it though, and maybe even turn it into a game :P
Quote from: IvoahSmall update: I got switching tracks working! It meant hand entering a bunch of data into a table, but it works. I also revamped how the rail detection works, which allowed me to add the switching.
Quote from: Ivoah
Quote from: UnicornAwesome! Will you be able to create your own tracks? This is starting to look like a level editor...
Yep, I didn't realize that I never made an update post about that. Right now you can place every type of track, including switching tracks, by placing two tracks on top of each other. I'm still not entirely sure how I'm going to turn this into a game. Definitely going to make some sort of puzzle...
#33
Gaming / Re: Summer Games Done Quick
July 04, 2016, 03:35:07 AM
Quote from: DJ Omnimaga on July 04, 2016, 03:33:55 AM
Wait, how does one do a tool-assisted speedrun in real time? Doesn't those require manual button presses edit? Unless you mean something else, because I never watched that part in SGDQ before.
They pre-record the TAS button sequences, and play them back during SGDQ, talking about techniques they use and such.
#34
Gaming / Re: Summer Games Done Quick
July 04, 2016, 03:27:27 AM
Quote from: Juju on July 04, 2016, 03:26:17 AM
My favourite block always been the TAS one, I wonder what they're up to this time.
Yes, TAS is the best!
#35
Gaming / Summer Games Done Quick
July 04, 2016, 03:20:49 AM
For those who don't know, SGDQ is happening this week. SGDQ is a week long event of 24/7 videogame speed-running for charity. Throughout the week they take donations and have raffles and other incentives. All donations go to doctors without borders.

https://gamesdonequick.com/schedule
#36
Wow, great job everyone who worked on projects, that's a great list! Also, I love the header art @DJ Omnimaga, it's simply beautiful.
#37
Quote from: DJ Omnimaga on June 28, 2016, 04:36:31 PM
Wait, did Brandon get the gold calculator for free? O.O
No, somebody at T^3 won it, and @KermMartian was telling BrandonW that he'll never have all the colors, as the golden one was thought to be one-of-a-kind at the time.
#38
I can't find it now, but @KermMartian made a tweet about BrandonW not being able to collect all the CE calculators when the gold one was given away at T^3, I guess he was wrong :P
#39
Games / Re: SDL/n2DLib ports for TI Nspire
June 28, 2016, 04:13:55 PM
Quote from: gameblabla on June 27, 2016, 04:26:38 AM
Quote from: DJ Omnimaga on June 27, 2016, 04:19:33 AM
New PocketSNES? *.* Nice, it looks like I'll have to give it a try soon. Has the frame rate improved too or just the emulation speed?
With the minimal version of PocketSNES 1.39, the improvements to the framerate are significant : twice as fast !
To give you an idea how fast it is :
Super Mario World is so fast, it runs fullspeed on my 266Mhz TI-Nspire with no frameskip.
Super Mario Kart runs at 40 FPS with a frameskip set to 2 on my 266Mhz nspire. (it used to be much slower before)
Star Fox went from crawling to slow. (yay, threedee games on mah calculator)
It's so awesome to finally have a decent SNES emulator on the Nspire. It only took forever :) Congrats on your hard work, I'm sure you'll be the cause of much distracted students in the future ;)
#40
Programs and Utilities / Re: ICE Compiler
June 28, 2016, 04:12:24 PM
Quote from: PT_ on June 27, 2016, 07:02:57 PM
☑ Pause <expression> in ms, 1-256 ms (0=256 ms)




Already fixed some bugs ;)
It's great to see work continuing on this project. I really hope it takes off like Axe Parser did, and we see a whole slew of games and programs come to the CE because of it.
#41
Quote from: Hayleia on June 22, 2016, 04:17:20 PM
No idea if that's the right place to post, especially since I'm mostly asking for 3DS dev but since it might apply to C in general, I posted here...

So, is there a way to detect what functions are never called from a certain starting function, recursively?
Example, if you didn't get what I said.

int a() {
    return 1;
}
int b() {
    return 2;
}
int c() {
    return a()+1;
}
int main() {
  return c()+2;
}

Well, then.
- what functions aren't called from a? b, c, main.
- what functions aren't called from b? a, c, main.
- what functions aren't called from c? b, main (a is called directly from c).
- what functions aren't called from main? b (c is called directly from main and a is called indirectly from c).

So is there something that can parse my files and tell me this?
Note, this has to be a tool that happens before execution since, as I said, this is going to be executed from the 3DS, so I can't really run the compiled executable through some IDE tool that sends stuff to GDB or whatever, that won't work.
Sounds like you want a static analyzer, here's one for C: http://clang-analyzer.llvm.org/
#42
Gaming / Re: Are Mighty No 9 and Comcept dead?
June 21, 2016, 01:33:56 PM
Quote from: DJ Omnimaga on June 21, 2016, 01:07:24 PM
So this is out in North America now. I'll buy a Wii U or Xbox One copy when I get some time (unless reviews says it's Big Rigs)
You should get a Wii U, so you can also play the new zelda game.
#43
Gaming / Re: Xbox One / Live Gamertags
June 08, 2016, 12:01:04 AM
Quote from: DJ Omnimaga on May 27, 2016, 06:31:21 AM
Do you also have an Xbox right now?
Nope :P
#44
Media Talk / Re: Funny (and awesome) picture thread
June 01, 2016, 01:15:15 AM
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#45
Gaming / Re: Xbox One / Live Gamertags
May 27, 2016, 12:03:27 AM
I just remembered that I have an Xbox live name, it's IvoahWasMyName, because just Ivoah was taken :( I had to make it for windows 10 evilness
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