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EDIT: SSdtIGFuIGlkaW90
EDIT: SSdtIGFuIGlkaW90
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Show posts MenuQuote from: Juju on July 10, 2016, 12:36:06 AMBit of a late reply, but yeah, I think a yardsale subforum would be nice. Put it under the safehaven category.
Admin is okay with this, is it cheap to ship to Canada?
(Note to other admins, would it it be nice to open a yardsale subforum?)
Quote from: IvoahI'm not sure if I'm actually going to enter the contest, but I whipped this up the other night in PICO-8. I wasn't really thinking of the cemetech contest at the time, but I think I could turn this into some sort of puzzle game, and then port it to Nspire Lua.
Quote from: IvoahQuote from: KermMartianOh man, I'm already sold. If you don't port that to the CE and/or write a PICO-8 emulator for the CE, I'll be very disappointed.This probably won't be making its way to the CE for two reasons:
1) I don't have a CE
2) It's written in Lua and I don't particularly want to port it to C
I do hope I'll have more time to work on it though, and maybe even turn it into a game
Quote from: IvoahSmall update: I got switching tracks working! It meant hand entering a bunch of data into a table, but it works. I also revamped how the rail detection works, which allowed me to add the switching.
Quote from: IvoahQuote from: UnicornAwesome! Will you be able to create your own tracks? This is starting to look like a level editor...Yep, I didn't realize that I never made an update post about that. Right now you can place every type of track, including switching tracks, by placing two tracks on top of each other. I'm still not entirely sure how I'm going to turn this into a game. Definitely going to make some sort of puzzle...
chip8_blah()
Quote from: MEGA65MEGA65 is an open-source new and open C65-like computer.
Hardware designs and software are open-source (LGPL).
Quote from: Cemetech
After a long hiatus from contests, Cemetech is holding Cemetech Contest 14 in cooperation with members jonbush and earthnite. This short contest challenges TI-BASIC programmers to program an AI for the well-known Connect 4 game. Entries will be judged on the speed and accuracy of their AIs. Jonbush and earthnite originally conceived of this contest while making a Connect 4 game of their own, and the winning entry will in fact be incorporated into the game as the official AI. They drew up a thorough set of rules, guidelines, and resources that entrants should read before beginning their entries. The Connect 4 AIs submitted to the contest must use specific variables for input and output, consist of no more than 2KB of TI-BASIC code and three subprograms, and may not take any additional user input while they compute the next move.
We're excited to be working with jonbush and earthnite to hold this contest. Thanks to an automated grading script designed by jonbush, the results will have a much faster turnaround than most contests: the final deadline is December 5th, 2015 at 11:59:59pm ET, and results will be posted here on Cemetech the next day. For full guidelines and rules, do check the contest website, and remember to post in the attached Cemetech topic if you are entering. Unlike other Cemetech contests, no dedicated per-entry topic is required. The summarized details:
- Contest duration: November 16, 2015 to December 5, 2015 at 11:59:59pm ET
- Topic: Connect 4 AIs
- Prizes: Currently, community prestige and special Cemetech Award swag for your Cemetech profile. Other prizes may be offered depending on the number of entries and the availability of prizes.
- Rules: You must post in the contest topic indicating that you're entering the contest. Entries must be received by the deadline, or they will be disqualified. You cannot ask for help with or post code anywhere, including Cemetech or elsewhere. You can ask for general help with multi-purpose algorithms, as long as your TI-BASIC code is not involved in the discussion.
Best of luck to all the entrants, and we can't wait to see the clever solutions people create.
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