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Messages - Hoobagee

#1
Games / Re: Hoobagees 4
January 20, 2017, 07:09:05 AM
You make a good point about trial-and-error - I should include a preview so you know what the fusion will look like / what its stats will be, before you pick whether you'd like to buy it or not.

Fused Hoobagees will almost always be stronger than both of the components that make them. Antifused Hoobagees have a 100% guarantee of being at least as strong.

The level of the fusion/antifusion is not actually a good indicator of strength: if you antifuse any two Hoobagees that are the same level, then the antifusion will have the same level as both of them, but its stats will all be better (and possibly much better, depending on what Hoobagees you antifused).
#2
Games / Re: Hoobagees 4
January 05, 2017, 07:27:29 AM
Ah, I'll be very glad to see what you think! :D

You are welcome to post your full map once you make it! In fact, I will even be happy to put it in an updated version of the strategy guide.

As a protip for when you get to your playthrough, I highly recommend taking advantage of fusion and antifusion to help you progress through the game. The Hoobagees you can get by combining can get much stronger than the ones you find in the wild!
#3
Games / Re: Hoobagees 4
December 15, 2016, 10:39:57 PM
Enemies do have fixed stats, so if you grind for a while you will beat them very easily. This is a game that is designed with the idea of being more fun than difficult. However, there are some battles that will get harder in the post-game (the league takes a few levels each time you beat it for the first few times you beat it, for example). Mostly, you are encouraged to go through the game quickly, and not stay in one place for too long. A hard-mode might happen in the future, though. :)
#4
Other / Re: New member introductions: Say hello here!
December 15, 2016, 10:36:48 PM
Thanks for the welcome!

About 10 years on the 83+, although with big gaps in there. I didn't do anything of value from 05-08, didn't touch it from 09-10, did some stuff in 11 and then didn't touch it again until now.

On the PC, Python and Lua.

Woo, Walrus! :)
#5
Other / Re: New member introductions: Say hello here!
December 15, 2016, 10:17:42 PM
Hi all! I am Hoobagee. I'm in my mid-20s, I have an 83+SE, and I used to do a lot of TI-BASIC programming when I was in middle / high school. I didn't touch it for many years, but three weeks ago I felt inspired to make a new game out of nowhere, and so I bring you Hoobagees 4. Hopefully you enjoy it if you play it. I'm impressed to see that the TI community exists and seems to still be going strong after so many years. Way to go, everyone! :)
#6
Games / Re: Hoobagees 4
December 15, 2016, 10:14:34 PM
Thanks for the thoughts guys. :)

Currently planned updates:
+ I'm going to make it so that you can use both 2nd and Enter for every place where currently only 2nd works
+ Going to leave grass erasure in, but going to fix it so that grass never becomes an obstacle
+ I found a bug where going from Area 2 to Area 3 doesn't work - forgot to program the jump - so I've repaired that and will push it out quickly
+ From my most recent runthrough, it looks like endgame (the last leader, the league, and especially the league champion) are harder than I thought they were, and need to be toned down a little bit

On the game speed:

Thanks! It took some very careful elimination of memory leaks to make possible. Although there may still be a few rare issues, I think the game is almost entirely ERR: MEMORY free.
#7
Games / [ti-83+/84+] Hoobagees 4
December 15, 2016, 08:01:05 AM
Hi all! I made a TI-Basic RPG based on Pokemon that will hopefully entertain some people.

Hoobagees 4, v. 1.1 is here.
Here is the TICalc.org page, if you want to download/rate/review the game!

The readme includes a full explanation and walkthrough of the early game (through the first Leader battle).

On the whole, I can speedrun the game in roughly 1.5 hours; a new player who makes some use of the strategy guide might take 2-3 hours, depending.

Please let me know if you play it, and what you think! :)







Bugs / Quibbles I've Heard So Far:
+ Sometimes you can step on the grass and cause it to vanish; other times the grass can block you and you have to walk around it

Changelog
+ Updated on 12/15/16 to v1.1: fixed Area2 -> Area3 bug, lowered levels of enemies in endgame, and made it so that ENTER works on any menu to select (but 2nd works on some of them also). Grass is unchanged though.
+ Updated on 12/15/16 to include an Official Guide with the release. If you get stuck in a dungeon, this will help. :)
+ Updated on 1/4/17 to include TICalc.org link.
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