* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Author Topic: Unofficial Codewalrus Contest 2  (Read 983 times)

0 Members and 1 Guest are viewing this topic.

Offline _iPhoenix_

  • Super User
  • Join Date: Mar 2017
  • Location:
  • Posts: 539
  • Post Rating Ratio: +12/-1
  • █████ ▼ ♪ Best music ♫
    • @dj_iPhoenix
    • @UCytgMNPxAMDsxjimvxHf01w
    • @the-legend-of-iphoenix
  • Gender: Male
Re: Unofficial Codewalrus Contest 2
« on: September 28, 2017, 08:15:02 pm »
I know I’m a judge, and inherently will not/cannot submit an entry, but here’s how I’d convert an image to ascii. (Even though the contest didn’t say anything about ascii, I really like the idea)

I’d throw a few trained convolutional neural networks at my frames, checking for edges, at angles that can be represented in ASCII. (90 or 270, 180 or 0, and what ever angles the slash and backslash symbols are. I’d also have a few checking for a filled square vs an empty one, etc.)

I’d chuck that output into text file(s).

I would then initialize some form of viewing window, and display each frame at the correct speed.

As for the 8bit graphics, I would most likely have a program that I spent 30 seconds on (to fulfill the suggested 8bit graphics thing) that would convert an image to an 8bit image.
  • Calculators owned: A sentient TI-84+ CE, TI-85
  • Consoles, mobile devices and vintage computers owned: TI-99/4a home computer
Please spam here: https://legend-of-iphoenix.github.io/spam/

"walruses are better than tuxedo chickens, all hail the great :walrii:" ~ me

 


You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games