* WalrusIRC

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Recent Posts

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Une nouvelle ère commence bientôt sur mon canal Youtube et Twitch: Je vais faire des live stream de jeux action-RPG japonais, Paladins (plus tard), les jeux rétros et je vais même vous montrer comment je fais de la musique sur MTV Music Generator (Music 2000) sur PSOne. Bien sûr, je vais continuer aussi à poster mes chansons sur Youtube comme avant. L'utilisation du micro sera rare jusqu'au mois d'Avril, par contre.

A new era is about to begin for my Youtube and Twitch.tv channels: I will now make live streams of myself gaming at various Japanese action-RPG's, Paladins (not now, though), retro consoles and I will even showcase how I create my own music on MTV Music Generator (Music 2000)! Of course, I will also continue posting music videos on Youtube like before. Also, I will often have my mic muted until April, but there are times you might hear me talk beforehand anyway.



Make sure to subscribe or follow me below:
https://go.twitch.tv/djomnimaga
https://www.youtube.com/user/DJOmnimaga


By the way, for Playstation 4 live streaming, I am not using the built-in streaming feature, because it only allows you to stream to 1 service at a time. I do not like Twitch because they take down your videos after 2 weeks automatically (or 60 if you got a paid account), while Youtube keeps them online indefinitely. However, for more visibility I wanted to use Twitch and Youtube simultaneously for my live streams. At first, to get around this, I was streaming the Youtube live feed from my computer on Twitch (Yo dawg I herd u lieked streams so I put a stream in your stream so you can play live while you can play live), but I wanted a custom overlay around the game footage with pictures, text and social account IDs. So here is what I did:

-I installed OBS, a game streaming client that supports custom overlays.
-I signed up on Restream.io, which lets you stream to 2 services at once for free.
-I installed PS4 Remote Play, so that I can
-However, in order to use my PS4 gamepad on the PS4 and use PS4 Remote Play software at the same time, I had to use my PS4 gamepad on the PC instead of console. Otherwise, the controller would turn OFF and turning it back ON would disconnect PS4 Remote Play. In turn, this caused my microphone to not work. So in order to get around this, I had to create a second PSN account. I use my main account on the PS4 with my controller, while on the PC I use the dummy account to connect to Remote Play.
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Media Talk / Re: Funny/awesome Youtube videos
« Last post by xlibman on Today at 05:52:59 am »
This was made to promote the Geostorm disaster movie:



Amazing prank XD
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Media Talk / Re: Funny/awesome Youtube videos
« Last post by _iPhoenix_ on Today at 03:50:57 am »
If you want something ridiculously funny, check this out. It's called Melvin Is Magic and there's unicorns. (If you don't speak French, there's subtitles, don't worry.)



OMFG THERE ARE UNICORNS ITS GOING TO BE HILARIOUS. BUCKLE UP AND FASTEN YOUR SEATBELTS; THIS IS GOING TO BE A WILD RIDE!!!
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PC, Mac & Vintage Computers / Re: Gateway to Legend pc
« Last post by 123outerme on Yesterday at 10:57:38 pm »


I have some new progress to display! This screenshot, I made some decently big progress on the engine! I added the ability to write scripts for your maps. Scripts are versatile lines of data that define behavior of a certain map. In this case, I showed a script that warps the player to any other map, in any other coordinates. This is a "use portal" script, which, when stepping on a warp gate tile with defined behavior, shows a fading animation like I displayed, then puts the player in a new map. The warp gate script will be used to very good effect in the main map-pack, and map-makers will obviously be allowed to use this script to its fullest as well! You may ask how the warp gate is a mechanic worth showing, and I concede, it's not exactly a mechanic. However, the freedom that the warp gate script, and scripts in general, provide is enough to get me excited. When I start developing the main map-pack for real, you will be convinced on how to effectively use such a device.

Other script behavior has already been defined, such as a dialogue script, which displays the specified line of text upon triggering the event. I haven't written it yet, but there will be some sort of script editor. Whether that's included in the map editor, its own seperate tool, or whatever, it will exist.
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In the past, many programming projects died due to various factors and more often than not, none of their history was preserved (no source code, no demo, no screenshot left, etc). Because it's impossible to just ask people to take over someone else's project without requiring them to get used to a different style of programming (which often fails), I thought about a different idea that would not necessarily bring back those projects to life, but at least show their past existence.

Sometimes, releasing what you got isn't feasible (eg if there are many dependencies of any kind or lack of time or disk space or the high chances that the game will stop working in just 1-2 years), so why not at least making a video where you play through the game? People won't be able to play the game, but they will still be able to enjoy watching it, like people who watches gameplay footage, speedruns or livestreams. I also think this would be a good idea for games that requires an online connection, like Videoway games way back then, that risks disappearing off the face of the earth in half a decade or already did so.
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General Music Talk / Re: Your favorite chiptune music
« Last post by xlibman on Yesterday at 02:37:46 am »
They made the title theme for Plumbers Don't Wear Ties sound good

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Gaming / Plumbers Don't Wear Ties for the PC (long-lost version found again)
« Last post by xlibman on Yesterday at 02:34:11 am »
Some of you probably remember that crappy Panasonic 3DO game called Plumbers Don't Wear Ties. What many probably don't know, however, is that a PC version was made, but it was lost (thought to be forever) and last March, it was found again:

http://www.pcgamer.com/thought-lost-forever-one-of-the-worst-pc-games-ever-has-been-found/

Oh and that "elevator" music



This is one of those games that's so bad in every way possible (even Rape Games, an adult homebrew game for the Super Nintendo, is better) that it's good.
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Media Talk / Re: Funny/awesome Youtube videos
« Last post by Juju on Yesterday at 01:51:57 am »
If you want something ridiculously funny, check this out. It's called Melvin Is Magic and there's unicorns. (If you don't speak French, there's subtitles, don't worry.)

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PC, Mac & Vintage Computers / Re: Gateway to Legend
« Last post by 123outerme on October 20, 2017, 08:52:13 pm »
I like the idea so far and I definitively notice the inspiration from SoU. The graphics look cool together by the way.
Thanks! I actually took my tiles from quite a few cancelled projects including 2Arms, my failed RTS/Turn-based Strategy and a cancelled platformer called Fisiks, both being started before SoU. The player sprite is the only one I may not keep for my main map pack. I think he'll fit in with the story just fine, but I'm not quite sure.
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Gaming / Re: (2014) Andy & Sophie tried to take down my free clone
« Last post by garvalf on October 20, 2017, 06:50:41 pm »
it's an amazing story!  ;D

I've installed your android version, it looks cool. I'm sure it should be easy to port it to Pico-8.

The original concept is indeed rather strange: the main character fight men with tampons, yet they want people to have a better understanding about tampons.  :banghead:
And for a game about tampons, I find it lacks blood!

I find it cool anyway to find girls who are programming stuff.

and I don't know how are other men about this, but I don't have anything against women's period, I just find this natural, so women don't need to be shy about this.
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