Quote from: Caleb Hansberry on April 18, 2018, 04:24:42 AM
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?
IIRC, AOCE puts everything in the Archive, and then fills most of the RAM to run. I think that there shouldn't be that much of a problem, because with OS 5.3, you can run archived programs without unarchiving them. SO, you'd keep things in archive, and AoCE would have tons of space to run in. Also, I think some of the stuff is stored in an appvar in archive to take up less space.