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Topics - SJCubed

#1
A graphical, side-scrolling, turn-based RPG for TI-83/84+SE.

It is programmed in pure BASIC, without any help from asm libraries except one, which will just help with archiving and unarchiving programs due to the size.

It uses ASCII Art for map and Horiz mode to display menu, HUD, conversation, etc.

It has been over 6 years since I first started this project, and it went through probably hundreds of rewrites, design changes, engine changes, and so on.

So far, movement, dialogue, and event handling engine is 100% complete.
HUD design is almost complete, I should say 80% of it is done.
Inventory engine is about 30% complete. Battle engine has not been coded yet, but the battle design has been fully made and documented.
Equipment engine has not been started. Equipment design is the part I'm working on right now.
Story line is at its infancy. I have vague idea on how it should go, but the actual detail has not yet been planned out. With that said, quests have not been implemented yet either.


This is the planned battle screen HUD.


This old screenshot shows how movement, event handling, and menu will look like. Menu HUD has gone some changes, while the movement and event handling has been kept intact.

The part I'm working on is the equipment design and the skill design.

So far, I have 9 different weapons, shield, quiver, 3 different helms, 3 different armors, boots, and amulet as equipment.
Edit: Just made changes. There will be 8 different weapons, shield, 4 different helms, 4 different armors, boots, and amulet.

Each equipment will have randomly generated stats. So each equipment you find or craft will be unique.

Different skills might require different type of equipment to be equipped to be able to use.

Battle is not random. You will choose when to battle.


I stopped developing this game about 3 years ago because of life events and me losing interest in calculators, but I actually kept the game design alive and made a huge progress since I wanted to make this game on PC.
However, programming a full RPG for a PC as a one-man project proved to be far more difficult than programming a simpler version for calculator, so I have decided to return developing for TI-83/84+SE.

Because I was able to have such a long planning phase (basically for about 3 years), I'm confident that I will finally be able to finish this project, once and for all :D
#2
Calc Projects, Programming & Tutorials / Factory Series
September 30, 2015, 12:33:55 PM
I thought I might as well upload this here, since I found the program hidden in my old laptop :w00t:

I also added in the readme in the download file, which is basically my modified version of Builderboy's readme that he included in his original Factory download file.

Hope you guys enjoy ^^

Factory by Builderboy


Factory Theta by ztrumpet


Factory X by jsj795 (now SJCubed)
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