Yeah.. the problem is that it needa to be exactly lile the Photoshop one to get the same quality in real time while gaming.
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Show posts MenuQuote from: p2 on April 03, 2017, 09:56:20 AMThat is true. I did look at Afterburner and I THINK it was around 50%. I am not sure thou, it was not using it max at least like some games. I will check that later.
im im not mistsken waifu2x only takes parts of the computing resources, not the maximum. So shouldnt it be possible ot use multiple instances of waifu2x at the same time, looping through them, each grabbing a frame?
Quote from: gameblabla on April 03, 2017, 12:18:15 AMYeah, that is sad to hear.Quote from: VMike on April 02, 2017, 11:53:19 PMThis means that the emulator would only be able to render at 2 frames per second... Not much if you ask me
What about speed? To get the result I have got in the videos I have made, each frame took almost 0.5 seconds to render (980ti). I don't know how well optimized waifu is of course.
I doubt Waifu2x can be improved that much. Not with significant differences anyway
Quote from: gameblabla on April 02, 2017, 11:47:31 PMWhat about speed? To get the result I have got in the videos I have made, each frame took almost 0.5 seconds to render (980ti). I don't know how well optimized waifu is of course.Quote from: VMike on April 02, 2017, 11:42:57 PMWe could use OpenGL rendering but we would have to render it again to a framebuffer so we treat it again with Waifu2x.
May I ask why software rendering would be better? Since waifu uses cuda. Well, I am not good at this. But I really would like Waifu2x for ps1 emu, yes
With software rendering, we could simply pass the internal framebuffer to waifu2x to another bigger framebuffer.
There's probably an easier way to do it though.
Quote from: gameblabla on April 02, 2017, 11:33:12 PMThe reason is how it fixes the pre-rendered backgrounds in games that uses those. And those games are about all I play on Ps1. Like most rpgs, Resident Evil etc.
@VMike, i don't understand why you want to apply Waifu2x to PS1 games, especially 3D games.
For 3D games, most people are better off using the OpenGL renderer and use Widescreen hacks.
It won't look as odd as Waifu2x, at least for games like Resident Evil.
But if you insist... it can be done but we would have to use the software renderer.
In that case, it's better to experiment results using pcsx4all or a more primitive console like the Sega Megadrive/Genesis.
Quote from: p2 on April 02, 2017, 09:11:52 PM
omg it's just too adorable how the character model looks like its getting simplyfied when further away
btw that's EXACTLY how every game engine should do it!! No quality loss, no annoying blur effects, no enemies suddenly appearing once they're close enough, just simplyfied models ^.^
Quote from: p2 on April 02, 2017, 09:07:11 PMHave one more
so thats how those 2k minecraft texturepacks are made
jk those vids (especially the FF one) look really beautyful!
Quote from: semiprocoder on April 02, 2017, 08:26:16 PM
A video of minecraft with a resource pack upscaled by waifu2x. The resource pack I used is faithful 32x, and I upscaled (only) blocks and items to 256x. I think the result looks pretty nice. Forgive the low fps; minecraft is being weird rn (Ex: when I take a screenshot, the res is 2304x1202, which is higher than my monitor. I have the res set to 1080p in optifine, so idk whats wrong.). Anyways, here is the video:
Quote from: p2 on March 29, 2017, 11:50:59 AM
could someone maybe try this on a lil 20sec movie or something?
I'd love to see how this style (u called it painting) looks like if its an animated thing
*currently doing SFG Sharpen Edge in the walrii
Edit01: resembles original image 1m) 99.553474%
Edit01: resembles original image 2m) 99.43323%
Edit: it didnt change much at all... looked like some jpeg artifacts all over the pic, nothing special... :/
now trying some more fancy stuff (parts of AoE2 screenshots)
Quote from: DJ Omnimaga on March 31, 2017, 04:16:38 PMI think we will have what is needed in ten years.
I wonder what would be the minimum requirements for a PC to render Waifu2x videos at 30 fps...
Quote from: p2 on March 29, 2017, 08:08:54 PM
well Waifu2x is indeed most impressive snd pretty fast but still...
on an Intel pro 460 (macbook pro 15" late 2016 with max available hardware) it takes about 3 seconds for a pic to upscale from 765x335 to 6120x2680 and apply it.
so for regular videos I'd say 2seconds per frame which is 0.5FPS... we need 60x the speed of that to get it running....
And it's gonna be rather hard to find hardware 60x faster (i7 at 3.8GHz and Inter 460 here).
But still I only tested the thing inside the browser from http://waifu2x.me/ so doing it directly with an app might be a bit faster, that I do not know.
Still I really REALLY hope it'll work one day! ^.^
EDIT:
Some linux (ubuntu) pro should read through this, it looks like there IS a method to apply it to videos
https://github.com/nagadomi/waifu2x
Quote from: p2 on March 29, 2017, 11:50:59 AM
could someone maybe try this on a lil 20sec movie or something?
I'd love to see how this style (u called it painting) looks like if its an animated thing
*currently doing SFG Sharpen Edge in the walrii
Edit01: resembles original image 1m) 99.553474%
Edit01: resembles original image 2m) 99.43323%
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