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Illusiat XI: Reborn

Started by aetios, November 12, 2014, 03:17:23 PM

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aetios

We can always build in some custom 32 bit integer multiplication algorithm, that's not too hard, I've done that before. Heck, I even wrote floating point math algorithms. The only one that I never got figured out was division :(
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novenary

Well, 32 bit integers can go up to 4 billion or so so I think we might be safe. :P

Dream of Omnimaga

Quote from: Streetwalrus on November 17, 2014, 06:38:52 PM
Well, 32 bit integers can go up to 4 billion or so so I think we might be safe. :P

I think Illusiat XI goes in the 200000000 billion range during Boss #8 :P

But again you can always make the game engine so that special parameters can be applied to specific boss fights which makes the engine behave differently, such as making any TRIMAG damage you deal to him 9999 by default and not even calculate it.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
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aetios

Art_of_camelot gave me some useful input on the sprites I made last week. I updated the sprites to reflect his suggestions. Pushed my changes to the git.
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novenary

Cool beans aeTIos. :D

Also DJ, I think we can do that. I planned the battle engine to be API based rather than data based anyway (if that makes sense) so we should be safe.

aetios

You should get stuff running already. Make that toolchain :|
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novenary

Butbutbut I was busy actually forking Android instead of just using a local clone. :<

aetios

*kicks ass* Also you said yesterday that you have no idea how to output the 8xv's. So please just make something thats throws a large string of pre-formatted hex, we can always just use an emu to quickly make it in an appvar.
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Dream of Omnimaga

Quote from: Streetwalrus on November 18, 2014, 05:06:55 PM
Butbutbut I was busy actually forking Android instead of just using a local clone. :<
Calc programming > all :P

Also I can' t wait for the updated sprites. :)
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

novenary

Quote from: aeTIos on November 19, 2014, 07:06:17 AM
*kicks ass* Also you said yesterday that you have no idea how to output the 8xv's. So please just make something thats throws a large string of pre-formatted hex, we can always just use an emu to quickly make it in an appvar.
I'll do that for testing once I figure out Pillow again. :P

aetios

Quote from: DJ Omnimaga on November 19, 2014, 05:30:26 PM
Also I can' t wait for the updated sprites. :)
They're on GitHub, didn't attach them because the changes aren't quite big.
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Dream of Omnimaga

Aah ok, I'll check them out. Also what's Pillow? Is that a new calc utility for appvars? ???
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

novenary

Lolno, it's an image manipulation library for Python (forked from python2-imaging and also ported to Python 3 since it was kind of abandoned afaik).

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