There are already a few implementations of oil painting effects in GLSL (example). Maybe you could start from one of them?
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Show posts MenuQuote from: Switchblade on June 27, 2017, 01:35:21 AM[Pic1r] -> pointer will store the OS pic variable in 8x8 chunks that can then be drawn using the Pt-on( command (or at least that's how I understand it from the command list). It has to move some bytes around for that since OS Pic variables aren't stored in 8x8 chunks. Copying that directly to the screen will then show what's basically a scrambled version of your image.
...[Pic1r] ->Pointer...
...Copy(Pointer,L6)...
:[Pic1]->Pointer
:[000000000000000000000000]
Which will store an extra white row at the bottom. Use F instead of 0 if you want a black row instead.
Default region | Beach region | Mountains region | |
Red channel | dirt | dirt | snow |
Green channel | grass | grass | grass |
Blue channel | stone | sand | stone |
Quote from: DJ Omnimaga on January 04, 2017, 08:35:10 AMI don't see any reason to block that. The IP address generally points to the router, so blocking players with the same ip would also block players on the same network. Being able to play against yourself also doesn't give you any unfair advantage since there is no online ranking or anything.
Are we supposed to be able to play against ourselves from two different browser tabs with the same IP address, though? (I guess it's cool tho since this allowed me to try the game before I could find an actual opponent to play with)
Quote from: garvalf on December 26, 2016, 09:21:38 PMI'd love a desktop background that would do that based on the current system time.
This other thing is very cool too: http://www.effectgames.com/demos/worlds/ (you can change the hour of the day and the pixels will change too)
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