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Unnamed JRPG - For School Project

Started by pimathbrainiac, January 30, 2016, 04:19:38 PM

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What type of movement engine is best?

Camera centered on player
7 (70%)
Screen-by-screen
0 (0%)
Hybrid
3 (30%)

Total Members Voted: 10

Dream of Omnimaga

I hope you can get a good score from this and I also wish you good luck for the programming part, with as less bugs as possible.
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Dudeman313

By camera centered on player, do you mean like if the player was in the middle of the screen, you'd see his back and his surroundings in front of him(Sonic Robo 3D), or is it like Minecraft?
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Dream of Omnimaga

Basically, the character always remains in the middle of the screen and never moves from there, even when he reaches the edges of the map (kinda like in the first 4 Final Fantasy games).
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
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Dudeman313

Quote from: DJ Omnimaga on March 03, 2016, 06:17:37 AM
Basically, the character always remains in the middle of the screen and never moves from there, even when he reaches the edges of the map (kinda like in the first 4 Final Fantasy games).
I've never played those....
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aetios

Well, play them. They're video game history!
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Dream of Omnimaga

I agree, they're also a great reference for later if you ever want to make your own RPGs. Many people get stuck during RPG development because they have no clue about how RPG battles work in general or how damage is often calculated.
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Dudeman313

When I ever find time or a way I can without getting in trouble, I will.
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