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A Slender series for the 83+/84+

Started by ACagliano, September 30, 2015, 08:32:22 PM

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Dream of Omnimaga

Quote from: c4ooo on October 05, 2015, 09:37:50 PM
I think you are comfusing this with the slender on clrhome.org :P

Anyways, good luck with the project, i feel that there are to few 3D games  ;)
I think it might be because when ACagliano was very active on Omnimaga, epic7 was working on a PC Slender fan game.

I can't wait to try the game :)
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

ACagliano

Quote from: DJ Omnimaga on October 06, 2015, 01:47:33 AM
Quote from: c4ooo on October 05, 2015, 09:37:50 PM
I think you are comfusing this with the slender on clrhome.org :P

Anyways, good luck with the project, i feel that there are to few 3D games  ;)
I think it might be because when ACagliano was very active on Omnimaga, epic7 was working on a PC Slender fan game.
I can't wait to try the game :)
Possibly. Also there is now a game progress bar on the project page. Hovering over the bar brings up a table that shows the completion status of various parts of the game.
  • Calculators owned: TI-84+ CE

Dream of Omnimaga

Cool, I'll check it out. Btw backup your site often, in case one day ClrHome goes the way of RemovedFromGame. X.x
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

ACagliano

Quote from: DJ Omnimaga on October 06, 2015, 07:04:46 PM
Cool, I'll check it out. Btw backup your site often, in case one day ClrHome goes the way of RemovedFromGame. X.x
I believe Deep has a backup script running weekly :p
  • Calculators owned: TI-84+ CE

p4nix

What kind of artwork do you still need? Size, what, how many levels greyscale and filetype? I'm not a very good artist, but if I or someone else is bored and makes some sprites on the go, it might help you.
  • Calculators owned: fx9860GII (SH4)

ACagliano

I need a tree, a shack (outhouse), car, oil tanker, silo, rock, the creepy tree from T8P, and a page (I did that already).
Sizes, not sure, but I want to start at the largest size. And however big it would look if you're standing next to it lol.
  • Calculators owned: TI-84+ CE

p4nix

  • Calculators owned: fx9860GII (SH4)

ACagliano

Yes, like a tree might be 12x60 px at max size, but might go offscreen.
  • Calculators owned: TI-84+ CE

p4nix

How do you want to scale up/down? Different sprite sizes or everything software scaling?
  • Calculators owned: fx9860GII (SH4)

ACagliano

I have a sprite scaling routine. The sprite exists in memory as largest possible and the program scales it down based on the return of a distance calculation.
  • Calculators owned: TI-84+ CE

c4ooo

Minimapping is something you should consider to get more speed (for more ram :P) Basicly you have yout textured scaled at several different zoom distances, so when you need to render you can just pick the closest one and zoom out that one.  ;)

Dream of Omnimaga

WOuldn't scaling up many large sprites cause massive slowdowns?
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

ACagliano

Quote from: c4ooo on October 06, 2015, 11:33:04 PM
Minimapping is something you should consider to get more speed (for more ram :P) Basicly you have yout textured scaled at several different zoom distances, so when you need to render you can just pick the closest one and zoom out that one.  ;)

You would think, but scaling once is still more efficient than scaling once AND figuring out which original scale to use.
  • Calculators owned: TI-84+ CE

Dream of Omnimaga

Would there be enough memory to pre-render each possible scaling level then display them from some buffer/cache, or would such thing be out of the question? In HP PPL, scaling up 300 sprites one by one to form a 20x15 tilemap takes much longer than drawing all of them at original size then scaling up the final result, but again that language is different than ASM and stuff.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

ACagliano

I don't think you guys are understanding. The most I'll ever be doing is scaling DOWN. I am saving in memory the largest occurring size of the sprite, and rendering it as a % of that size.
  • Calculators owned: TI-84+ CE

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