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Messages - Adriweb

#31
Gaming / Re: Nintendo Switch console
January 14, 2017, 06:59:34 PM
No idea if it's presented in a biased way, but I've seen this on Reddit's front page:


But anyway
> 2017
> consoles
> lolz
#32
Calculator News, Coding, Help & Talk / Re: Oriam levels
January 07, 2017, 08:35:38 PM
Quote from: p4nix on January 07, 2017, 05:54:40 PMThis is why it's your time to shine and learn C in order to fork the Oiram level editor and Oiram itself ;)
C++ with Qt, actually.
#33
Games / Re: Oiram CE
January 07, 2017, 08:21:43 PM
#34
Games / Re: Oiram CE
January 07, 2017, 08:13:13 PM
Possibly - I don't know myself the technical details of what's going on on the hardware side that's making this limitation/annoyance.
#35
Quote from: DJ Omnimaga on January 07, 2017, 04:16:11 PM@Adriweb do you have the stats for how many lines of text TI-Planet shoutbox got per year from 2011 to 2016?
With no filtering whatsoever:
2011: 126k
2012: 405k
2013: 499k
2014: 467k
2015: 538k
2016: 640k
#36
Quote from: critor on January 07, 2017, 12:12:40 PMso few CX/CE projects being released this year compared to last year
Do you have a source/numbers?

At least on TI-Planet (CW stats are welcome if you have some, and ticalc as well if possible), the number of uploads (marked with the following category in the archive) are:
CE:
- 2015: 160
- 2016: 214 (+33.8%)
Nspire:
- 2015: 171
- 2016: 180 (-5.3%)

1st conclusion: Well, 2016 has had much more content than 2015 for the CE, and basically the same for the Nspire.

Or maybe it depends what you call "projects". If I filter out anything with less than 25 downloads, not to count the tiny things for instance, we have these numbers of uploads:
(even though the ones from 2015 have had 1 more year to reach the threshold, in this example... to it's actually biased)
CE:
- 2015: 142
- 2016: 136 (-4.2%)
Nspire:
- 2015: 150
- 2016: 107 (-28.7%)

2nd and probably more accurate conclusion: While there's much more content in raw quantity, there is less content generating a lot of downloads for the Nspire, and a negligible difference, for the CE

Let's note that some "big games", like the ones from Patrick Davidson, also get often updated, so in theory this is "activity"/"content", but we don't see it directly in the numbers above.

Also if actual content/activity in 2016 is less than 2015, TI-Planet's 2016 stats indicate that raw visits/visitors keep going up, like every year. So with more visits and less forum posts, the conclusion is that there are simply more and more "observers" rather than "actors".
#37
Games / Re: Oiram CE
January 07, 2017, 01:14:07 PM
Reposting here another post of mine...
_______________________________

The "[2nd] for jump" matter has come up quite a few times already on community forums, and there's already a fork that has it changed that way. I had already discussed it with Mateo a few days ago, and it's not like he hasn't tried different keybindings already and refusing to change that to piss people off, you know :P

Having it bound to that key is not as simple as one may think when dealing with other behaviour that can happen, for instance when holding keys etc. Technically, blame "weird keypad hardware" (Mateo said "I can only generate an interrupt on a data change, so if you are holding the jump key and press a different key, it will register as a jump"). I've heard it's similar, in a way, to the current "hold [up] and press any key to jump", although I've never actually had any issue with this one with [up] as jump ; maybe this conflicts with other key groups if it's put on [2nd]?

But anyway, indeed Oiram is open-source, making it a great opportunity for everyone to learn from the code, and try experimenting with it if they so desire...

And if someone ends up being able to make a version that actually has "better" controls by default (rather: liked by more people, since there's no universal truth in all this...) while having no weird issues under specific circumstances (key holding and whatnot), then it's great, and they can (should) also submit a PR on Mateo's repo on Github. Contributing, sharing ideas/improvement/feedback (constructive criticism) on the code etc. is what open-source is all about.
#38
Looks like part of it may have been fixed, but variations of the bug can still cause weirdness.
#39
PC, Mac & Vintage Computers / Re: Advent of Code
December 03, 2016, 01:03:04 PM
Too bad I'm not in the right timezone anymore to be able to compete with other people at right time :/
#40
Not really, the timer can be an odd thing sometimes.

(Also, a tab is called a 'Page', or more interally 'Activity' IIRC. A 'Problem' is one or more pages together, and defines the scope of a symbol table... (and maybe timers? I don't know about that.))
#41
Quote from: E37 on October 11, 2016, 09:57:22 PMOut of curiosity, how long would it take an average computer to factor the key? 10 years?
I found this quote amusing:
Quote[...]we estimated the age of the Universe to be 13,751,783,021 years or a little over 13.75 billion years*, therefore if you tried to break a DigiCert 2048-bit SSL certificate using a standard modern desktop computer, and you started at the beginning of time, you would have expended 13 billion years of processing by the time you got back to today, and you would still have to repeat that entire process 468,481 times one after the other into our far far distant future before there was a good probability of breaking the certificate. In fact the Universe itself would grow dark before you even got close.

Source: https://www.digicert.com/TimeTravel/math.htm

So, don't even think about standard factoring for such keys. computational breakthroughs and/or quantum computing can make things more interesting, however.
I'll let you read stuff here and there, there are quite a few websites and articles talking about all that.
#42
Sadly they don't really have a business-motivated need to do that (teachers asking for it, for instance), so it's unlikely. One can hope, but don't "wait" for it to start doing cool stuff with ASM programs, for example.
#43
IIRC, BrandonW's method is (so far) leaving the calc in an unusable state after the exploit, so it wouldn't be working for many things. I haven't followed that much on those calcs, but I'm not sure if he's had time to work on it more lately. Oh well, at least for now it was enough to get a dump, apparently.
There are several tools online for people to dump their own calcs, so one more is probably not going to cause a big difference, even if it's doing that by weird means (well, TI isn't giving much choice...). Plus, people who own those models are the ones not interested by calcs, most of the time, so it's likely they're not going to be the ones looking for hacks and stuff. There's far more exciting things happening pretty much anywhere else than on a 82A :P
#44
Well, giving away a few marketing calcs to help create a (mostly-)Linux calc connectivity software is hardly counterproductive, quite the contrary ;)
And it also have nothing to do with other decisions like the anti-downgrade and security measures on the Nspire, which are pretty much imposed by exam boards. It's not even the same people dealing with that.

It also helps that we're from TI-Planet, which TI (and even more so TI-France) has known for some time now, not some random people trying to get free products for obscure reasons. The quality of review articles when we're given samples to try out, for instance, speaks for itself, I suppose.

In general, it's much easier to see negative criticism everywhere because it stands out easily - that doesn't mean there's no good too :) There are many nice things happening that lots of people don't know about. Personally, I"ve had the opportunity, several times even, to meet with TI developers, managers, etc. It's extremely enriching to be able to grasp the point-of-view of "everyone" involved in this world. Being too biased (one way or the other) doesn't do much good... and also good communication is key. Too bad it's not happening more often with TI and the community, for instance, only a few of us have been able to get to talk to them directly.


Anyway, this thread is slowly going off-topic :P
#45
Calc Projects, Programming & Tutorials / Re: ChessCE
October 10, 2016, 04:50:40 PM
IIRC, there's an array of opening moves, cf. the source :P
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