This section of the forum is where you can publish games that you have finished or that are in advanced stages. The files can be linked to or uploaded as attachments, but there are guidelines to follow when posting them to ensure that they won't be rejected. If your upload does not meet the criterias, it will be moved to this section in the appropriate category (http://codewalr.us/index.php?action=collapse;c=2;sa=collapse;be0aca75=cec070f4921b395069e1b3b1e0187a9c#c2).
1) We accept games and programs for every platform (mobile, calculators, consoles, computers (vintage or modern), PICO-8, web, etc)
2) All files must include an executable and a readme.txt with instructions. They can be in ZIP, RAR or any other compressed archive that can be opened on Windows.
3) Files must not contain any material that violates CodeWalrus forum rules. NSFW content will be marked with NSFW tags, but blatant adult content and hate speech will not be allowed at all.
4) Programs must meet a certain level of quality in order to be accepted in the archives. For example, a number guessing game or a three minutes-long RPG Alpha build will not make it through.
5) Files must be uploaded by posting a new topic in this sub-forum:
-Subject: [Platform] Game Title
-Topic content: Description (screenshots are optional, but recommended), followed by download
-Download link: See below.
6) The download link can be either a direct post attachment or a link to the file or its info on Omnimaga, Cemetech, Ticalc, TI-Planet, Planète-Casio, HP Museum, Google Play, Apple Store, Github or SourceForge, but the download link must be easy to find.
7) All rules above are subject to change without any notice.
Hmmm, aren't Linux/OSX programs allowed ? Stuff may be cross platform but there are utilities that only run on UNIX based systems.
They might be although I think Linux/OSX-only games are pretty rare, right? I guess they could be allowed too.
Can we make it so that Linux/OSX games must also include source, so Windows people can compile them and run them on Windows? If not, that's okay, but some of us *cough*me*cough* are stuck on Windows for the foreseeable future.
You can actually run POSIX stuff on Windows with cygwin or msys but you still need to recompile it. I think including the source may be a good idea, but we can't really force people to open source their stuff. We can however make cross compiling mandatory.
The MSYS/Cygwin thing is why I want the source. But yeah, cross compiling would be nice.
Well, if your app is not an utility that directly deal with the kernel, it should be cross-platform. Especially games. All the Linux game engines also mostly work on Windows. The inverse might not be true because capitalism.
Quote from: Streetwalrus on November 15, 2014, 02:55:09 PM
You can actually run POSIX stuff on Windows with cygwin or msys but you still need to recompile it. I think including the source may be a good idea, but we can't really force people to open source their stuff. We can however make cross compiling mandatory.
Indeed. Plus I can understand why some people make their software closed-source, especially after what happened to Doors CS 7 a few months (or years?) ago.
And yeah it is required by upload rules to include an executable.
Executables only, Gotcha. Maybe heavily suggest cross compilation for all projects, if at all possible, like juju said?
Quote from: pimathbrainiac on November 16, 2014, 12:05:35 PM
Executables only, Gotcha. Maybe heavily suggest cross compilation for all projects, if at all possible, like juju said?
Sounds like a plan.
I would suggest to use only ZIP so you can open it with any OS, without needing 3rd-party applications.
7 Zip is free and good. We can direct them there.
Yeah I think with easy to reach and free zip softwares we can open at least .rar, .tar.gz and .zip. But non-ZIP files might be a problem on some public computers where people cannot install apps to open other file types.
Fair enough (although 7 zip portable is a thing). Zip only it is, then.
True, but some computers lack USB ports, CD/DVD-ROM and SD Card readers or have them blocked too. >.<
Well if it's a public comp you're not really supposed to download games anyway. :P Plus in the case of calc stuff, it's impossible to install TiLP/TI-Connect/TINC(L)S anyway.
True, but still, some people only have those computers for internet access (not even at home) so sometimes they kinda have no choice. >.< They might just need to download files and check if they are the right ones or if they need dependencies before heading back home where they lack Internet.
True that. ZIP is the most used format so unless needed (ie, unusually large file or in the case of UNIX stuff, actual need for a tarball), it should be used.
Quote from: DJ Omnimaga on November 15, 2014, 12:12:43 PM
They might be although I think Linux/OSX-only games are pretty rare, right? I guess they could be allowed too.
Actually, My [SQUARE] is HTML5 or Linux only!,^^
Actually now that you mention HTML5, I wonder if this section should allow downloadable browser games? Also is [SQUARE] a new game from you? That would be a nice thing to showcase me thinks :) (plus the non-calc section could use some content :P)
I already introduced at Omnimaga. If you want I'll publish it here. But unless you turn on offline file loading (it's usually off for security reasons), it won't run locally, you need a server program.
Aah I see now. That said, maybe eventually we could host some HTML5 games if they are safe. Who knows? They could be used for a future arcade. :P
Heh, why not? That could be a good idea!