I made this as a 3D recreation of
@DJ Omnimaga 's coloured version of Reuben, also from Reuben Quest, which is his game TI-basic game(84+) that was also remade in Axe(also for the 84+).
Check it out here: http://goo.gl/MJLXD4
You are allowed to edit it, but don't if unless you have a good suggestion.
When you do edit, shorten the new link(because it will change) and post it here along with screenshots.
Screenshots:
(http://i.imgur.com/FDklMPp.png)
(http://i.imgur.com/Ig662kN.png)
(http://i.imgur.com/4VVGmsM.png)
(http://i.imgur.com/MlDMwFG.png)
(http://i.imgur.com/ZNPp5Fa.png)
I like it. I think that the front should not be as flat, though. Eg the face should be more of a sphere, but I don't know if it would look good.
Also what about a voxel :walrii: ?
Quote from: DJ Omnimaga on April 08, 2016, 05:04:47 AM
I like it. I think that the front should not be as flat, though. Eg the face should be more of a sphere, but I don't know if it would look good.
Also what about a voxel :walrii: ?
I did that, but
@KingInfinity thought it looked better flat, because if it's not flat, then you can see the edges of his eyes from his side.
I'll try. :)
Make it wider.
I want to make him wider and taller. If you have a suggestion, edit Reuben to what you're thinking of and provide the new link here.
I think the width is fine actually. The dimensions ratio is proportional with the original sprite:
(http://www.ticalc.org/archives/files/ss/843/84330.gif)
Neat ;) It'd probably be difficult to make the face not flat with the size of these voxels. But the hoodie (or whatever you call that thing) could be sticking out over his forehead. That'd give more depth even with a flat face.
Actually it does stick out, by 1 block. :)
Quote from: DJ Omnimaga on April 09, 2016, 05:01:35 AM
I think the width is fine actually. The dimensions ratio is proportional with the original sprite:
(http://www.ticalc.org/archives/files/ss/843/84330.gif)
Really? I didn't even notice. I was just trying to base it off the coloured version of the Reuben there on the first block of that photo.
Quote from: utz on April 09, 2016, 12:22:19 PM
Neat ;) It'd probably be difficult to make the face not flat with the size of these voxels. But the hoodie (or whatever you call that thing) could be sticking out over his forehead. That'd give more depth even with a flat face.
Quote from: DJ Omnimaga on April 09, 2016, 05:29:39 PM
Actually it does stick out, by 1 block. :)
Thanks! Yeah, it may be hard to notice, because the edge of the hood is white(even I had trouble editing that part), but it does stick out.
I did post a link to a moving, animated version of the Reuben in the first post on IRC, but I don't know where it is now.
That was either yesterday or 2 days ago.
Ok I'll see if I can find it later.
Thank you! :)
If you really want to get into voxel art, I would highly recommend downloading MagicaVoxel (https://ephtracy.github.io/), an awesome voxel art app.
That app seems cool. I am not planning to do much voxel stuff other than remaking pixel art, but this could definitively be useful. :)
Quote from: Ivoah on April 11, 2016, 01:02:44 PM
If you really want to get into voxel art, I would highly recommend downloading MagicaVoxel (https://ephtracy.github.io/), an awesome voxel art app.
Too bad there doesn't seem to be a GNU/Linux version.
Oh well.
The "remake Reuben in voxels" project looks nice, good work! :-)
Thanks for the suggestion,
@Ivoah ! I'll see if it's easier to use than that Critter Creator.
Thanks for the compliment,
@add . :)
Double post... :-\
Here's the 3D Animated Reuben:
https://www.youtube.com/watch?v=l8P9ZajQcXQ (https://www.youtube.com/watch?v=l8P9ZajQcXQ)
I like it. I was wondering if I would be able to find the URL again. :P It would definitively be nice inside a game. :)
It would, wouldn't it? :)
By the way, have you gotten any luck making a voxel :walrii: ?
No. :(
It'd be easier(because of :walrii: 's limbs) if I had a clear proportional side view of :walrii: .
For the moment, I'm making a 3D model of my mom's favorite flower to print out for her birthday. When it starts to look like something, I'll post a picture.
I have side view sprites of :walrii: somewhere on the forums. I should try to find them again.
I think one challenge would be getting rid of the black outlines.
Oh, that's a good thing. Saves time to already have all your work done before it's needed. :P
Would I really have to? I mean, if I remade :walrii: proportionally into a 24x24 cube(from there, we could have an entire generation of 3D remakes >:D), wouldn't all the outlines stay?
Well, the thing is the outline would look weird if it remained in 3D form. THat's unles celshading was used or something.
Anyway, here is it from https://codewalr.us/index.php?topic=38.msg10213#msg10213
(http://img.codewalr.us/walriifacingup2.gif) (http://i.imgur.com/apdfpqF.gif)
Thanks. :walrii: looks completely different with that perspective.