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Messages - mazhat

#61
Sorry for not posting for majority of the summer.
Here's an update:

You now have a squad of four guys and you can kill them if you want.
Weapons and bodies spawn onto the floor.
It's a blast.

I added an inventory and stuff too.

https://gamejolt.com/games/MOS/281113





#62
Virtual squatting, or hostile takeover? >:)
#63
Calc Projects, Programming & Tutorials / Re: Crysis
July 14, 2017, 02:20:02 PM
You forget this:  :thumbsup:  :thumbsup:  :thumbsup:
#64
@xlibman Reminds me of this paraphrased quote.
"What do we do when the war is over? Get ready for the next one."

People will always take advantage of each other. It's perpetual.
It's a shame that every time we have to say, "It was inevitable".
#65
Drawing & Animation / Re: My very own art thread
July 12, 2017, 06:35:42 PM
Here's some more MOS stuff.

Edit: Here you can see some unused tiles in the second row, and a MOS poster # 2.
#66
Drawing & Animation / Re: My very own art thread
July 11, 2017, 08:54:45 PM
I might be able to make some art for an X-COM android port!
Here's a "force fire" concept.

Also that's a good idea, iPhoenix.
#67
+1
MOS is an X-COM-like strategy game,
so of-course it steals their point and click format.
#69
Mind giving a scenario?
Pathfinding is definitely a problem, but I let it slide.
#70
For the most part just static turrets and infantry men with a behaviour tree.
They attack and defend, and counter attack.
They can also carry different equipment according to "role" and rank.
They run away and follow the highest ranked person.

You can also be shoo'd away from other forces on the same side as you
, they might even rob you, but that's less combative and more mechanical.
#71
When I made the path finding for MOS it was very rudimentary. For vehicles, arrow controls will only be allowed :^( sorry.
Movement for the little guys will be point and clicked based, but there's a few problems with hitting a tile.
I don't think it's too bad, but I imagine it'd be annoying for other players.


Is there a problem with combat that I'm not seeing? I don't think it'd be too hard.

P.S./Edit You can look and walk in buildings now.
#73
Getting pretty excited, my map generator works.
The only problem is that I only have three "map sectors" to work with.
So far the three are "fence with escape points", "Fenced in FOREVER!" and "Barn House".

If you guys would like to feature your map "sector" I'll be glad to add it! The generator is super easy to implement new ones.
Otherwise let me handle the game, and we'll be good.
>Pretending to "let" people add sectors instead of begging and telling them I'm desperate.

In the picture you can see one "sector".
I haven't programmed some LOS stuff for the other sectors.
#74
I like both, I could care just a tiny little bit less about it.

They'll both have squads, it's just that in the Fallout-style, you get your friends by exploring,
and not immediately.

Also yeah! They're a template, thanks, yo.
#75
Site News & Announcements / Re: A bit of downtime
July 07, 2017, 03:42:50 PM
Do you have any specifics on the problem?







Also, gameblabla has 666 posts! :0
Happy Summerween.
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