CodeWalrus

Multimedia => Drawing & Animation => Topic started by: Dudeman313 on February 16, 2016, 07:46:48 PM

Title: Dudeman313's Art
Post by: Dudeman313 on February 16, 2016, 07:46:48 PM
I usually don't draw a lot, but when I do, it usually has something to do with my favorite cartoon, made by me, named Steve.
I just now tried to put him into Pixel Art on a 32x32 grid. It looks pretty cool to me, but tell me what you think. Later, I'll attach a picture of the original Steve, try to make Steve 24x24, then see what he looks like with :walrii: eyes :P.
Title: Re: Dudeman313's Art
Post by: Dream of Omnimaga on February 16, 2016, 08:46:39 PM
Hm I like the style actually. If you made the original cartoon, do you think you would be able to make actual sprites of this dog to adapt it in a game? Also what is the white thing to the right?
Title: Re: Dudeman313's Art
Post by: Dudeman313 on February 16, 2016, 10:04:20 PM
Quote from: DJ Omnimaga on February 16, 2016, 08:46:39 PM
Hm I like the style actually. If you made the original cartoon, do you think you would be able to make actual sprites of this dog to adapt it in a game? Also what is the white thing to the right?
Thanks! I probably could if I wanted; it always depends on how big the sprite needs to be. Maybe Steve could end up in a game like this:
(http://p.glom.mobi/en/promo.html?game=super_dog_deluxe&type=android_hor_01&width=400)
But the one above was my attempt to make him to a blocky style Golden Car-triever(Cartoon Retriever :P). The original's below. I've never actually colored him before.
Title: Re: Dudeman313's Art
Post by: Dream of Omnimaga on February 16, 2016, 11:20:07 PM
I like the drawing :D. Also it would be better to be a new game to avoid copyright problems. Maybe it could be a game where he has to rescue a :walrii:
Title: Re: Dudeman313's Art
Post by: Dudeman313 on February 17, 2016, 01:18:56 AM
Me too. I'm gonna try to make one that looks more like him later, though my scanned version is actually taller and skinnier as I usually draw him.

As for a game, I'd either want to see him in some sort of platformer saving :walrii: or in an adventure/RPG thing where :walrii: is his faithful sidekick :P .

EDIT: More art! 2 new Steves: 32^2 and 24^2.
Also a 24^2 with a smaller snout. I like him.
Title: Re: Dudeman313's Art
Post by: Dudeman313 on March 24, 2016, 09:56:31 PM
I don't know if this counts as art, but I wasn't at the forums for awhile because I was making this:

https://www.youtube.com/watch?v=w4NXo21ZajA&feature=em-upload_owner (https://www.youtube.com/watch?v=w4NXo21ZajA&feature=em-upload_owner)
Title: Re: Dudeman313's Art
Post by: Dream of Omnimaga on March 25, 2016, 12:05:09 AM
That looks well-done actually. I assume that it's for a school project? A suggestion I have would be to make the countdown at the beginning so that it's in real time instead of seconds lasting two seconds. Also I like the updated dog sprites above :)
Title: Re: Dudeman313's Art
Post by: Dudeman313 on March 25, 2016, 02:46:55 AM
Quote from: DJ Omnimaga on March 25, 2016, 12:05:09 AM
That looks well-done actually. I assume that it's for a school project? A suggestion I have would be to make the countdown at the beginning so that it's in real time instead of seconds lasting two seconds. Also I like the updated dog sprites above :)
Thanks! Yeah, it's for our WWII Vocab project.
I don't know if anyone noticed, but there's a lot of background noise in the recording, and I said "crashed" near the end when I didn't want to. >.<
I'll put in your suggestion.

And thank you for the complement. :)
I think I'll leave the ones with the shorter snout like that.
Title: Re: Dudeman313's Art
Post by: Dream of Omnimaga on March 25, 2016, 03:14:29 AM
I didn't pay much attention to the noise actually :P
Title: Re: Dudeman313's Art
Post by: Dudeman313 on March 25, 2016, 10:51:17 AM
Should I make the first scene seconds in real time, or should I just erase it?
My sister was telling me earlier that she liked the video without it.
Title: Re: Dudeman313's Art
Post by: Dream of Omnimaga on March 26, 2016, 03:11:08 AM
I would keep it, but make the seconds in real-time. I actually like it. But again, perhaps it's better for longer videos. It might depend of people's opinions.
Title: Re: Dudeman313's Art
Post by: Dudeman313 on March 26, 2016, 02:17:31 PM
Well, the video's supposed to be 30-60 seconds, and I kind of already went over that without the intro scene, but I'm sure Mr. Schrage won't mind...
Title: Re: Dudeman313's Art
Post by: Dudeman313 on April 02, 2016, 02:50:41 AM
Here are some more Steve variations:
(http://i.imgur.com/yOPIrH5.gif) (http://i.imgur.com/3ozN88C.gif) (http://i.imgur.com/O8VFTOo.gif)
Scholar Steve, Yawning/Bored Steve, and Cool Steve [Dude].

Eventually, Steve will catch on, and there will be almost as many of him as there are :walrii: s...  >:D
Title: Re: Dudeman313's Art
Post by: Dream of Omnimaga on April 02, 2016, 06:25:00 AM
We never know lol. Also they look nice. If only you were allowed to program anything, though, you could put it in a 2D platformer. :) (he could probably fit inside an educational game, though)è

One problem, though, is that the sprites don't seem resized properly. Some pixels are larger.
Title: Re: Dudeman313's Art
Post by: Dudeman313 on April 03, 2016, 12:30:48 AM
Quote from: DJ Omnimaga on April 02, 2016, 06:25:00 AM
We never know lol. Also they look nice. If only you were allowed to program anything, though, you could put it in a 2D platformer. :) (he could probably fit inside an educational game, though)è

One problem, though, is that the sprites don't seem resized properly. Some pixels are larger.
Thanks. I could, but I permit anyone else to do it, as long as they give me noticeable credit.

The re-size issue is probably because he went from 24^2 to 60^2. I should have re-sized him to 72^2.  :-|