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AdventureWalrus! [CSE] [xlibC]

Started by Unicorn, April 04, 2015, 05:03:56 PM

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Dream of Omnimaga

It's strange that it would work on the emulator but not the calc. Have you tried archiving your work then doing a RAM clear?

Also I would recommend only moving one walrus per frame (use an extra variable that loops between 1 and 5 to know which walrus in the list needs to be moved around). This should help with the slow cursor movement.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

Unicorn

Yeah, the cursor movement was especially slow. But whats really going to happen is 1 or 3 walriis will be on screen for about 2-3 seconds, and then disappear, only to make room for 1-3 more!

Also, what do you mean by your above suggestion? Have only one If Then setup? I can't really get it.
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
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??? ??? ??? ??? ???

Dream of Omnimaga

For example, if you had the following code:

Loop
Erase image 1
Update image 1 coordinates
Draw image 1
Erase image 2
Update image 2 coordinates
Draw image 2
Erase image 3
Update image 3 coordinates
Draw image 3
Erase player
Update player coordinates
Draw player
End


You could instead do the following

A = 1
Loop
Erase image A
Update image A coordinates
Draw image A
Increment A by 1 (and reset it to 1 if it's higher than 3)
Update player coordinates
Draw player
End
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

Unicorn

Ah... I think I see it now, it was hard to imagine in my head

Yup, lets see how this works...

  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

Snektron

Quote from: DJ Omnimaga on June 11, 2015, 12:00:19 AM
For example, if you had the following code:

Loop
Erase image 1
Update image 1 coordinates
Draw image 1
Erase image 2
Update image 2 coordinates
Draw image 2
Erase image 3
Update image 3 coordinates
Draw image 3
Erase player
Update player coordinates
Draw player
End


You could instead do the following

A = 1
Loop
Erase image A
Update image A coordinates
Draw image A
Increment A by 1 (and reset it to 1 if it's higher than 3)
Update player coordinates
Draw player
End

Theoretically the first is faster though ;) i noticed a huge speed difference when i unrolled some of my asm code O.O
  • Calculators owned: TI-84+
Legends say if you spam more than DJ Omnimaga, you will become a walrus...


Unicorn



ClrHome
real(0,1,1
real(8,1,0
"MNYWBG
real(5,2,0
"MNSPRT
real(5,0,0
DelVar NDelVar BDelVar K
Repeat K=45
getKey→K
If T≤10:Then
randInt(1,100→M
real(7,9,M,1,0,29,26,93,0
real(4,0,1,1,3,3,0,0,4,0,0,0,1,2,8,9,10,16,17,18
End
T+1→T
If T≥10:Then
DelVar T
real(7,9,M,1,0,29,26,93,0
End
If K=24
P-16→P
If K=26
P+16→P
If K=24 or K=26:Then
"MNYWBG
real(5,1,0
real(5,3,P-16,104,16,16,0,0
real(5,3,P+16,104,16,16,0,0
End
real(4,0,P,104,2,2,0,0,4,0,0,3,4,11,12
End


So now There are random blue lines everywhere and walrii only displays once. O.O

Any suggestions for that? I haven't had much time to look at it, so please bear with me if its a silly mistake.
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

Unicorn

Well, I dumped it on my calc, and boom! Fuzzy green screen of death. I didn't change a thing. O.O Help me please...
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

alexgt

Screenshot?

That is not good O.O I hope that it works  soon :) As for help from me I don't know CSE Basic/ hybrib basic so no help there :(
  • Calculators owned: Ti-84+, Ti-Nspire, Hp Prime, Broken HP Prime, HP 48SX

Unicorn

Wel CSE basic is the same as 84+ basic, but yeah, hybrid seems tobe effecting it.
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

Snektron

Is in only in your program or everywhere on the calc?

Maybe the fall scrabled your code :trollface:
  • Calculators owned: TI-84+
Legends say if you spam more than DJ Omnimaga, you will become a walrus...


Dream of Omnimaga

Seems like you either tried drawing something that is a width or height of zero or tried drawing it outside the screen (although IIRC xLIBC supports clipping). I'M unsure what is causing the blue lines, but I didn't have time to try your code yet.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

Unicorn

Hmmm... I bettercheck my rectangles!  Yeah, the blue lines are quite the mystery...
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

Unicorn

#102
bump, again

Just recently resent everything to my calc, without changing a thing, and there seems to be corruption. When displaying the sprites, the Walrus becomes white, and the mouse becomes green. I remade the spritesheets, but it still occurs, That led me to the conclusion that my code was the problem. But, I didn't change a think to do with displaying sprites! Any help here?




ClrHome
real(0,1,1
real(8,1,0
"MNYWBG
real(5,2,0
"MNSPRT
real(5,0,0
DelVar NDelVar BDelVar K
19→T
Repeat K=15
real(2,0,0
Ans→K
T+1→T
If T=20:Then
randInt(1,130→M
real(4,0,M,1,3,3,0,0,4,0,0,0,1,2,8,9,10,16,17,18
End
If T≥40 or U≥40 or V≥40:Then
DelVar TDelVar UDelVar V
real(7,9,M,1,29,26,93,0
real(7,9,M,1,29,26,93,0
real(7,9,M,1,29,26,93,0
End
If K=2
P-16→P
If K=3
P+16→P
If K=2 or K=3:Then
"MNYWBG
real(5,1,0
real(5,3,P-16,104,16,16,0,0
real(5,3,P+16,104,16,16,0,0
End
real(4,0,P,104,2,2,0,0,4,0,0,3,4,11,12
End


File: zip

EDIT: All fixed! There was a problem with color offset, even though I didn't call it O.O
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

Unicorn

Bump.

Now, I think I'm gonna have troubles with sprite collision.

How would I check if sprite at A,B with a W/H of 16 meets another at D,C with a W/H of 16?

real(4,6,1,A,B,16,16,C,D,16,16 is what I get. Is that correct? If they do collide, they would return 1 to ans right? To check multiple sprites at once, would I need multiple real(4,6 commands?

Here's the code, if anyone wants to help.


ClrHome
real(0,1,1
real(8,1,0
"MNYWBG
real(5,2,0
"MNSPRT
real(5,0,0
DelVar NDelVar BDelVar K
19→T
randInt(8,19→U
randInt(5,15→V
Repeat K=15
real(2,0,0
Ans→K
T+1→T
U+1→U
V+1→V
If T=20:Then
randInt(1,130→M
real(4,6,2,M,1,16,16,L,1,16,16,N,1,16,16 //HEre
If Ans=1
M+16→M
real(4,0,M,1,3,3,0,0,4,0,0,0,1,2,8,9,10,16,17,18
End
If T≥40:Then
DelVar T
real(7,9,M,1,29,26,93,0
End
If U=20:Then
randInt(1,130→L
real(4,6,2,L,1,16,16,M,1,16,16,N,1,16,6 //Here
If Ans=1
L+16→L
real(4,0,L,1,3,3,0,0,4,0,0,0,1,2,8,9,10,16,17,18
End
If U≥40:Then
DelVar U
real(7,9,L,1,29,26,93,0
End
If V=20:Then
randInt(1,130→N
real(4,6,2,N,1,16,16,M,1,16,16,L,1,16,16 //Here
If Ans=1
N+16→N
real(4,0,N,1,3,3,0,0,4,0,0,0,1,2,8,9,10,16,17,18
End
If V≥40:Then
DelVar V
real(7,9,N,1,29,26,93,0
End
If K=2
P-25→P
If K=3
P+25→P
If K=2 or K=3:Then
"MNYWBG
real(5,1,0
real(5,3,P-25,104,16,16,0,0
real(5,3,P+25,104,16,16,0,0
End
real(4,0,P,104,2,2,0,0,4,0,0,3,4,11,12
End
  • Calculators owned: I own all of them: PICKACHUP TI 84+ CSE TI 83+ SE TI something something ??? ??? ??? ??? ???
  • Consoles, mobile devices and vintage computers owned: PICKACHUP ??? ??? ??? ??? ???



??? ??? ??? ??? ???

Dream of Omnimaga

Quote from: Unicorn on June 16, 2015, 06:20:21 PM
bump, again

Just recently resent everything to my calc, without changing a thing, and there seems to be corruption. When displaying the sprites, the Walrus becomes white, and the mouse becomes green. I remade the spritesheets, but it still occurs, That led me to the conclusion that my code was the problem. But, I didn't change a think to do with displaying sprites! Any help here?




ClrHome
real(0,1,1
real(8,1,0
"MNYWBG
real(5,2,0
"MNSPRT
real(5,0,0
DelVar NDelVar BDelVar K
19→T
Repeat K=15
real(2,0,0
Ans→K
T+1→T
If T=20:Then
randInt(1,130→M
real(4,0,M,1,3,3,0,0,4,0,0,0,1,2,8,9,10,16,17,18
End
If T≥40 or U≥40 or V≥40:Then
DelVar TDelVar UDelVar V
real(7,9,M,1,29,26,93,0
real(7,9,M,1,29,26,93,0
real(7,9,M,1,29,26,93,0
End
If K=2
P-16→P
If K=3
P+16→P
If K=2 or K=3:Then
"MNYWBG
real(5,1,0
real(5,3,P-16,104,16,16,0,0
real(5,3,P+16,104,16,16,0,0
End
real(4,0,P,104,2,2,0,0,4,0,0,3,4,11,12
End


File: zip

EDIT: All fixed! There was a problem with color offset, even though I didn't call it O.O
That might explain some of the issues I sometimes had with First Fantasy development. I resorted to setting the color offset to zero manually at the game start.

As for your other issues, I can't really help now as I am too tired, but I'll check later I think. I am unsure how collision can be done with such layout, maybe using a matrix grid or something?
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

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