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Author Topic: Sorcery of Uvutu 84+ Series Port  (Read 812 times)

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Offline DJ Omnimaga

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #30 on: February 15, 2017, 05:26:31 pm »
Glad to see updates :). Also what ROM version do you use?
  • Calculators owned: TI-73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX, HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #31 on: February 15, 2017, 08:08:22 pm »
Glad to see updates :). Also what ROM version do you use?
I used 2.55 MP when I assembled it with rom8x, but my Nspire uses the "fake" OS 2.56 MP.
nothing bad about this request, but wouldnt it be easier to use an emulator or something? ^^
I do use the emulator, but since the Rom image is glitched (like I mentioned above. My real calc is totally fine), I can't put anything in archive. That's why I need someone to take a screenshot for me.
« Last Edit: February 16, 2017, 11:29:04 am by 123outerme »
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #32 on: February 16, 2017, 01:41:23 am »
Edit: was double post. Maybe a mod could delete this?
« Last Edit: February 16, 2017, 11:28:52 am by 123outerme »
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Offline DJ Omnimaga

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #33 on: February 16, 2017, 05:09:02 am »
Glad to see updates :). Also what ROM version do you use?
I used 2.55 MP when I assembled it with rom8x, but my Nspire uses the "fake" OS 2.56 MP.
Oh, if you tried to dump OS 2.56MP with rom8x and it ended up as 2.55MP then that might be the issue. You might want to use a ROM of a real 84+ instead if that's what you mean. If you're using a real ROM then maybe it's corrupted. Have you tried TilEm?
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #34 on: February 16, 2017, 11:27:00 am »
Glad to see updates :). Also what ROM version do you use?
I used 2.55 MP when I assembled it with rom8x, but my Nspire uses the "fake" OS 2.56 MP.
Oh, if you tried to dump OS 2.56MP with rom8x and it ended up as 2.55MP then that might be the issue. You might want to use a ROM of a real 84+ instead if that's what you mean. If you're using a real ROM then maybe it's corrupted. Have you tried TilEm?
I have not, actually. The problem is that 2.56 doesn't exist. Is there a list of which Nspire OSes have which SE OSes? I think I'll just temporarily downgrade my Nspire OS, dump a better SE Rom, and it might be fixed.
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #35 on: February 18, 2017, 09:00:59 pm »
Finally, I've fixed my issue, so here's some screenshots of various things:


The item chest test. Chests display and are picked up properly. The entire thing is faster than the CSE version thanks to det(1,__).


The boss fight test. Bosses display and are handled properly, including pre-fight quip, battle trigger, and dropping the proper teleport stone. Also shown is the teleport stone functionality, which also functions as it did in the CSE version. If I had implemented World 2 maps, I could've teleported there instead of back to the World 1 town, but like I said, everything is implemented.
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Offline DJ Omnimaga

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #36 on: February 20, 2017, 09:03:52 pm »
I don't think any Nspire 84+SE OS was ever released on real 84+ calcs. You really need a real 84+ OS in order to emulate it. Also nice speed improvements :). The only concern I got right now is that the maps you got after the village and in the boss room seems similar to the original, but smaller. Does it mean that you changed your mind about making the 84+ version the same amount of tiles per world and decided to stick to 8 maps per world? Because with only 8 maps per world at 12x8 tiles instead of 20x15, this means that Uvutu 84+ is 3.125 times shorter than CSE D:
  • Calculators owned: TI-73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX, HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #37 on: February 20, 2017, 11:25:12 pm »
I don't think any Nspire 84+SE OS was ever released on real 84+ calcs. You really need a real 84+ OS in order to emulate it. Also nice speed improvements :). The only concern I got right now is that the maps you got after the village and in the boss room seems similar to the original, but smaller. Does it mean that you changed your mind about making the 84+ version the same amount of tiles per world and decided to stick to 8 maps per world? Because with only 8 maps per world at 12x8 tiles instead of 20x15, this means that Uvutu 84+ is 3.125 times shorter than CSE D:
I did downscale maps, but I increased encounters per screen, effectively meaning a net 0. The only thing lost by this is actual tiles (space), but most maps in the CSE version wasted space anyways (like the first few screens after the town in W2, Dragon's Den)
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Offline Sorunome

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #38 on: February 21, 2017, 04:37:23 pm »
Your houses look a bit stealth-y and blend in well with the grass, heehee :P
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Offline 123outerme

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #39 on: February 21, 2017, 08:44:04 pm »
Your houses look a bit stealth-y and blend in well with the grass, heehee :P

Lol they do actually. I think I can fix that though, by just putting a line at the bottom of the door/window sprite.
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Offline DJ Omnimaga

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Re: Sorcery of Uvutu 84+ Series Port
« Reply #40 on: February 21, 2017, 08:44:17 pm »
@123outerme ah ok, although such high encounter rate might be a bit annoying IMHO. Even in the CSE version I sometimes felt the encounter rate was a bit too high (I once had 3 battles in only 15 steps). I would definitively add a bit of extra mazes but it's up to you. Besides, 8 screens per world is pretty much what many Illusiat 7-13 dungeons had.
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