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Author Topic: Walrus Kingdom (former PocketWalrus)  (Read 6649 times)

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Offline p2

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #180 on: February 10, 2017, 07:08:49 am »
Yeah but I yet have to include methods to save changes to the map and stuff like that xD
Those tree-less areas on the right bottom corner of the map are all connected by corridors made of those trees you will be able to cut down.
In addition to that, a statue will at first block the way to the second one.
so the player will be enforced to follow the general storyline (still writing on that), even tho I plan on adding multiple smaller sidequests to let the player decide what to do and when :) (multiple parallel storylines are the target, so you can decide for yourself how the game ends)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #181 on: February 10, 2017, 05:36:55 pm »
Yeah in Reuben Quest I just resetted the map once re-entering it. :P

Also I see about the story. Will be included?
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #182 on: February 10, 2017, 07:46:39 pm »
Maybe as a little sidequest, we'll see xD but I doubt I can add an animated one like this as a permanent character, it would look weird... :/
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #183 on: February 11, 2017, 12:37:43 am »
Yeah I was thinking more as a NPC.
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #184 on: February 11, 2017, 09:52:34 am »
I think I got an idea on how to implement it :) but as I said it'll be hard to get it working as that would mean different number of tiles and animation speeds for all the stuff... >.<
We'll see, maybe I'll just hardcode it to spawn behind a house, run over to he next house (animated) and then disappear again, as some sort of easteregg :)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #185 on: February 13, 2017, 07:33:30 pm »
Ah right, variable animation speeds might be a problem >.<. It's fine if you make him slower I guess.
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #186 on: February 13, 2017, 09:37:33 pm »
Well the last version (Written in AutoIt, called PocketWalrus) supported a variable amount of frames but the timing for one complete animation loop was the same for all animated tiles.
This new version (Written in Java, called WalrusKingdom) doesnt use any animated tiles yet, so far the character is the only thing animated in the entire game xD

I already wrote the entire storyline for a second NPC-sidestory (wont go in detail now) but I still got the big problem about how to do NPCs.....
idk yet if I should really add them as real players but give them some kind of super-low random intelligence or not....
Afterall the game so far is written in a way it would support multiple characters at ones (given they would use different key controls) so it woul be possible
(Don't want to admit I never worked with game AIs before)  :ninja:
even tho it would probably only be a simple pathfinding and random location picking within their area ^^

we'll see how I decide about that :)
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline p2

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #187 on: February 14, 2017, 01:10:32 pm »
I wanted to finish the graphics first before going over to add massive code changes.
Now FINALLY redrew the house tiles to higher definition, something I wanted to do since last year


above is the old house, below the new one ^.^

Quote
v0.4.2 The Beauty
- redrew last house tiles in higher definition
- adapted block data definition
- adapted map data
as always all the stuff is available on GitHub if anyone wants to take a closer look at it :)

things on my to-do list:
- drawing the tiles for the huge library
- writing the sidestory for the shapeshifting walrus
- add an ingame menu for stats and items
- add the animated telegram walrii to the intro (forgot it AGAIN)
« Last Edit: February 14, 2017, 02:30:36 pm by p2 »
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #188 on: February 15, 2017, 10:48:44 am »
v0.4.3 The Speedup
- increased screenUpdate and Rendering speed
- various minor bugfixes and improvements

Pretty much perfected the rendering methods, it now renders a minimal amount of data, in that proces recognizes not only movement but also your position relative to the map (only updates the background, if it really scrolled, so no complete redraw when you're close to the edges or in a ScrollLock area like the garden. In those cases it only renders a 3x3 tiles area, which boosted the rendering speed bretty much :) (not that I had any problems with it so far)

complete changelog:
(click to show/hide)



known bugs:
The character's Y-offset does not adapt to the current zoom factor as expected
Short darkening of a sign's shadow when passing by  (would be the same for other semi-transparent foreground-blocks)

« Last Edit: February 15, 2017, 01:27:53 pm by p2 »
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #189 on: February 15, 2017, 05:32:33 pm »
Glad to see the new houses being done. They fit even better now :D, and I'm happy to see the shapeshifting :walrii: in the todo list ^.^

By the way, your last pic doesn't work
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #190 on: February 15, 2017, 05:50:31 pm »
ok this is the video:
*see attached files*

I wish I could give you a longer video, but sadly the filesize won'T allow it.. :(
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #191 on: February 16, 2017, 05:24:02 am »
You could always upload to Youtube for future longer videos . It would also play on all computers. Nice, though. Will the final game use tile by tile scrolling or do you have plans to switch to smooth scrolling?
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #192 on: February 16, 2017, 08:24:04 am »
I was already planning to do it but it's massively complicated because the entire game is adapting to the window size (adapting zoom) which makes it much harder to implement.
So I guess it will be done one day, but not now xD
And yeah, I pretty much think about making a stupid YouTube account...

guess I'll give the maps another try today (found a massive bug caused by a problem with the map), afterwards maybe the tiles :)
even tho I got zero motivation left for another round of drawing tiles xD




Edit: Just got rid of  minor rendering bug :)
« Last Edit: February 16, 2017, 08:36:09 am by p2 »
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #193 on: February 20, 2017, 09:10:27 pm »
With window upscaling, do the tiles remain at 1:1 ratio all the time? Even if black bars appear on each side it would be better to have 1:1 ratio, else at nearly full screen the graphics will be stretched up horizontally :P. Also do you use blur or nearest neighbor?
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Re: Walrus Kingdom (former PocketWalrus)
« Reply #194 on: February 20, 2017, 09:12:22 pm »
grey bars appear, the ratio always stays 1:1
also the game itself only adapts every 20 (?) or so pixels, so each tile still remains the same size as all the others.
The upscaling uses nearest neighbour :)
I admit it looks a bit blocky this way... :/
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

 


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