Dear visitors and members, with the staff having moved on to other life interests and as a result of changes in people's internet usage habits, the CodeWalrus community have migrated almost entirely to Discord, IRC and WalrusIRC and is now essentially a place where to hang out, chat about gaming, programming, music, anime, and chill. As a result, even though the CW forums will remain open for posting, for faster TI, Casio or HP calculator help and news we recommend using the bilingual TI-Planet forums instead.

We encourage everyone to join our Discord server now.

* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

* User Login

140 Guests, 0 Users (32 Spiders)
Users active in past 30 minutes:
Yahoo!, Google (2), Baidu (29)
[CodeWalrus Staff]

Most Online Today: 204. Most Online Ever: 571 (February 16, 2018, 09:18:09 am)
  • stats Total Members: 725
  • stats Total Posts: 60427
  • stats Total Topics: 2137
  • stats Total Categories: 6
  • stats Total Boards: 50
  • stats Most Online: 571
Graphics-hacking Super Mario Bros. by Adriweb
[Today at 10:06:22 am]


The Furby organ by xlibman
[February 19, 2018, 04:52:37 pm]


Walrii storytelling! by _iPhoenix_
[February 18, 2018, 04:34:22 pm]


Mys by _iPhoenix_
[February 18, 2018, 03:21:59 am]


Funny/awesome Youtube videos by c4ooo
[February 17, 2018, 02:32:33 am]


New member introductions: Say hello here! by _iPhoenix_
[February 16, 2018, 08:53:26 pm]


Editorial: A small PSA about CodeWalrus by Caleb Hansberry
[February 16, 2018, 05:38:08 am]


Secret of Mana remake next year by xlibman
[February 16, 2018, 01:36:37 am]


Fortnite: Battle Royale by xlibman
[February 16, 2018, 01:33:44 am]


Your non-walrii pets by Juju
[February 14, 2018, 03:03:31 am]


UCC4ucc4 by _iPhoenix_
[February 14, 2018, 01:04:03 am]


Pac-Man electronic handheld, or how to annoy everyone surrounding you 80's style by _iPhoenix_
[February 12, 2018, 09:23:04 pm]


Super Marm World (An Oiram Pack Collection) by critor
[February 11, 2018, 06:16:01 pm]


Gateway to Legendpc by 123outerme
[February 10, 2018, 08:16:27 pm]


Age of CEmpires Iti-84+ce by PT_
[February 10, 2018, 07:57:34 pm]

* Affiliates

Welcome to CodeWalrus: A software development community with a focus on retro-gaming, music and pixel art on various mobile platforms, including graphing calculators, as well as game consoles and PC.

Since October 2014, our active members and staff have released several new games for the Sega Dreamcast, Panasonic 3DO, Atari 2600, TI-84 Plus, TI-84 Plus C Silver Edition, TI-84 Plus CE, TI-Nspire CX, TI-89, TI-92, TI Voyage 200, HP Prime, Casio fx-9860G, Android phones and computers. This includes First Fantasy: Mana Force, Sorcery of Uvutu, Reuben Quest: Lost Between Times, Oiram CE (a Super Mario clone), SQRXZ CE, KillMinds, VVSSV, Line++, Lazer 2, GalagACE and Wal-Rush! Various existing games, such as This is the Only Level, Androides, Billybox, Mandragore, Bejeweled, Flappy Bird, Pac-Man and Pac-Attack, were also ported to TI calculators by our users and various retro gaming console emulators (SNES, Turbografx-16, Sega Genesis, Master System, etc) were released for the TI-Nspire CX.

Aside from game development, our participating forum users have released notable tools such as ICE Compiler, Houstontracker 2, CEmu, the C SDK and Libraries for the CE. We also have our share of musicians and pixel artists as well, along with a massive database of MTV Music Generator series songs from the remains of TIMGUL. A lot of new projects are also active in the development section, ranging from new games to programming utilities and 3D engines, so expect new releases at any moment. Make sure to visit the authors' topics to voice your suggestions and encouragements!



We intend to provide a friendly place to discuss your favorite topics, to hang out and to showcase your projects and releases, so hopefully you feel at home here. Registration is free and only takes a few seconds!

May 18, 2015, 06:03:14 pm by pimathbrainiac | Views: 4372 | Comments: 21

Calculators in General
As you may have seen in the channel topic on #omnimaga, the Axe Wiki has opened! Currently, there is a lot of nothing on the wiki, so you can go request and account to contribute! The axe wiki is hosted by Sorunome and the admins are Sorunome and myself at the present, but is not officially affiliated with Omnimaga at the current time.

The Axe Wiki is a place for tutorials and documentation regarding Axe. What are you waiting for? Go and contribute!
May 14, 2015, 05:25:17 am by xlibman | Views: 8444 | Comments: 25

Notable Game and Software Releases
HP has now released a new firmware revision for the HP Prime calculator: version 2015.0427 (revision 7820). It features the following improvements, as stated by Tim Wessman on HP Museum:

Quote
Better horizontal and vertical pinch zoom functionality.
Better statistics calculations and functionality.
Touch screen curve sketching and automatic recognition of curve type and equation fitting.
Improved help throughout the system.
Quality and reliability improvements.
Better support for USB 3.0 system update connectivity.

(click to show/hide)

If your connectivity kit doesn't detect any update for some reasons, you can download it on their FTP folder at "ftp.hp.com/pub/calculators/Prime/". Make sure to backup any data (such as school programs, your CW contest entry and/or other projects) from your HP Prime emulator and calculators beforehand, just in case.

Source: http://www.hpmuseum.org/forum/thread-3823.html
April 28, 2015, 11:54:21 pm by xlibman | Views: 24268 | Comments: 144

Site-related
Have you ever thought that your graphing calculator was underpowered for its price? Maybe sometimes you felt that its limited speed and screen resolution were a bottleneck during your programming sessions and that you wished you had more room to develop games.

But what if your screen resolution was actually even worse? What if it was... let's say... 4x3, 3x4 or 3x3 pixels large? What if 12 pixels (or 9) was all that you got to work with? This is why today we are officially launching our first mini-contest: The CW 4x3 Challenge!


Description
Basically, you have to create a video game that runs at a resolution of 4x3, 3x4 or 3x3 pixels. You can simulate it via scaling if the platform doesn't support such low resolution, but as long as the entire game looks like a 4x3, 3x4 or 3x3 game you are fine. 3x3 is accepted too since some people might not need an HUD bar (eg to show energy and lives) but since there will be bonus points awarded on how much screen percentage the game fills, using 4x3 or 3x4 is recommended.

The goal of this contest is not to showcase your programming skills in particular, but rather to show what kind of game you can create under such extreme limitations. In other words, be creative!

Who is allowed to participate?
-People who have a CodeWalrus forum account, except the 4 staff members.

What platforms are eligible?
-TI-73, 81, TI-82/+/Stats, TI-83/+/Premium CE, TI-84+/SE/CSE/CE
-TI-85, TI-86, TI-89
-TI-Nspire Clickpad/Touchpad/CX (as long as it can run on non-CAS models with OS 3.1 or 3.6)
-Casio FX-7000G, 9750GII, 9860G, fx-CG10/20 or CP400
-HP 39gII and HP Prime
-Windows (as long as it can run on Windows 7)
-Android
-Web browsers (as long as it runs in the latest stable release of Firefox, Chrome, Opera, Safari or IE)
-We also accept NES, SNES, N64, Sega Genesis, Game Boy, GBC and GBA homebrews (in ROM format).

Which programming languages are eligible?
Everything. But keep in mind that all entries compete against each others regardless of the platform and language, so FX-7000G BASIC might not be the best idea.

What are the contest rules?
-The game must only use a 4x3, 3x4 or 3x3 blocks area. It doesn't have to fill the entire screen (or whatever is useable by the language), you get more points if it does. We will tolerate the drawing of each block using multiple commands (eg the Line() command), but if you do that then you must use the same sub-routine for every block and it must not erase other blocks. Do not emulate the gaps between pixels:

-The deadline is May 31st 2015, 11:59 PM, GMT. All entries will be made public afterward.
-The source code must be provided if it's not already viewable by default in the binary.
-You cannot use other people's code, same for pre-made engines (eg Game Maker).
-A readme explaining the game controls and what is needed to run and compile it must be included with your entry in .txt format.
-You must create a topic showcasing your entry (description, screenshots, progress) on the CodeWalrus forums at http://codewalr.us/index.php?board=34
-Participants cannot release code or binaries of their entry before judging and voting begins.
-Judging will be performed by me. More judges might be added later, depending of if they own all the electronic platforms we got entries for. Once judging and voting are done, the scores will be converted then merged together to design the winner.
-You will be asked a working e-mail address if you win, so that we can send you your prize.
-Grading will be done as follows:
Quote from: Grading
    *(20 pts) Originality: Is it just another tic-tac-toe clone that looks exactly like the 100 other ones in ticalc.org archives?
    *(20 pts) Creativity: How you managed to cram a game into 4x3, 3x4 or 3x3 resolution? Was your game choice reasonable (eg not Tetris)?
    *(15 pts) Gameplay: How well does the game play? Are controls well-chosen? Is it too slow to be playable?
    *(15 pts) Fun: Is the game fun? Would you play it again in the future?
    *(10 pts) Graphics: How well the game is shown under such extreme limitation? Can we distinguish what is what for that type of game?
    *(10 pts) Full screen: How much percentage of the screen (or whatever the language can use) can the game fill?
    *(10 pts) Size, speed, installing & bugs: Is the game file size reasonable for what it offers? Is it too slow? Is installation easy? is the game bug-ridden?

Prize
The winner will receive a $30 (USD) gift card for Steam, iTunes or Amazon, depending of what he chooses and what is available in his country.

Where to submit your entry
Zip up the sources and binaries, even if it's a webpage, and send it to the following address:
c o n t e s t @ c o d e w a l r . u s

So what are you waiting for? If you feel you are up to the challenge and want to make the TI-80 look HD, then start coding now! :walrii:

UPDATE (June 15th 2015): The final results are out! http://codewalr.us/index.php?topic=546.0
April 08, 2015, 03:46:09 am by xlibman | Views: 17240 | Comments: 52

Notable Game and Software Releases

After several weeks of development, First Fantasy: Mana Force is finally complete! You can download it here: First Fantasy: Mana Force. If you used version 1.0, then delete prgmMFSB, MFSB2, MFSB3, MFCH and MFBM, because all sub-programs were renamed to shorter names in 1.0.1.

First Fantasy is one of the first RPG ever released for the TI-84 Plus C Silver Edition and the first ever one for the TI-84 Plus CE and TI-83 Premium CE! The CSE version uses Doors CSE 8.1 libraries to enhance TI-BASIC language, while the CE version uses CE Textlib. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 49 monsters and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it!

If you aren't convinced yet, there is an outdated video on Youtube showing the CSE game in action (the CE version looks similar, but misses the HUD and has fewer colors), as well as the project sub-forum, which has a very large screenshot thread showing the evolution of the game.

Enjoy one of the first JRPG for TI's color Z80 and eZ80 calculator models and my first major RPG release since 2008! :D

First Fantasy: Mana Force discussion forum
April 01, 2015, 03:14:20 pm by Streetwalrus | Views: 4891 | Comments: 11

Site-related
What follows is an April Fools joke. The psychedelic forum theme remains available as secondary theme, though, since some people wanted it to remain available as an option in their profile settings. (For French people, ceci était un Poisson d'Avril. Walrii aime beaucoup le pwésson :walrii:)

Faisant partie d'une récente campagne hallucinogne, nous avons décidé de mettre en place une nouvelle espèce à partir de fluides gastriques de morses. Ainsi le site a changé de thème pour encourager l'utilisation de ces globalement inoffensives et amusantes substances.

Votre admin,
    Streetwalrus.


Non-french version :

As part of a recent campaign for hallucinogens we decided to promote a special kind made from walrus stomach fluids. Hence the site was as of today redesigned to encourage the use of these completely unharmful and fun to use substances.

Your admin,
    Streetwalrus

Translation by your fanciest walrus (-_(//));
Pages: 1 ... 38 39 [40] 41 42 ... 48

* Weekly Top 5 Posters

xlibman xlibman
2 Posts
JWinslow23 JWinslow23
2 Posts
_iPhoenix_ _iPhoenix_
2 Posts
Lionel Debroux
1 Posts
Adriweb Adriweb
1 Posts

* Today Top 5 Posters (GMT)

Adriweb Adriweb
1 Posts

* Overall Top 5 Posters

xlibman xlibman
18971 Posts
Juju Juju
3171 Posts
Snektron Snektron
3165 Posts
Streetwalrus
2903 Posts
Unicorn Unicorn
2827 Posts

* Top Karma

xlibman xlibman
Post Rating Ratio: +100\-5
Juju Juju
Post Rating Ratio: +36\-2
Snektron Snektron
Post Rating Ratio: +32\-0
Streetwalrus
Post Rating Ratio: +20\-0
MateoConLechuga MateoConLechuga
Post Rating Ratio: +21\-1

You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games