Started by ben_g, January 28, 2016, 07:22:35 PM
0 Members and 1 Guest are viewing this topic.
Quote from: alexgt and jujuNice, can't wait to see more!
Quote from: alexgt on January 29, 2016, 01:54:14 AMWow that looks really cool, what is that thing in the background btw?
Quote from: DJ Omnimaga on January 29, 2016, 12:04:16 AMI assume it's a JRPG, right?
Quote from: DJ Omnimaga on February 04, 2016, 06:59:29 AMAah ok, Zelda style. Glad to hear. Also, the difference between JRPG and Western RPG is that JRPG storylines tend to be less dark, less depressing and more humoristic, with less character customization and looks less like MMORPGs. Typical JRPGs are Final Fantasy, Tales of series, Secret of Mana, Dragon Quest, etc, while typical Western RPGs are Borderlands, Skyrim, Diablo, LotR, Dungeon Siege, etc. Also the western RPG definition is much more broad than JRPGs in the way that some people even consider Bioshock 2 to be an RPG. The typical JRPG will have a character with disproprortionate body parts, a giant sword, a cheesy story and girls with big breasts.
Quote from: ben_g on March 03, 2016, 11:09:16 PMI also have a new feature to show to you guys, and it's also not the fact that this video is HD unlike most other video's on my channel :As you can see (or can't see because of the laggyness of the video, my recording software had a lot of issues and this was the best video I could get from it, sorry), the sword combat is pretty much completely functional (apart from bugfixes). The combat is a very important mechanic in the game though, so it also needs to be fun. The system I'm using is pretty generic, but it also has a weird stamina part added to it, which could make the combat a bit more tactical and less button mashing, or completely ruin the experience. To determine if the mechanic is good or bad, and to be able to balance the damages and stamina costs of all attacks, I'm planning to release a simple combat demo this weekend.
Quote from: ben_g on March 03, 2016, 11:09:16 PMBecause the game is still in pre-alpha, I'm not comfortable with just making the demo available to download for everyone, because then everyone who doesn't understand the concept of pre-alpha will associate Valhalla with a "glitchy game in which there's nothing to do". So if you want to try the demo, please let me know, through whichever way you want (posting here, PM, email, telling me IRL, ...), and I'll send you a copy when the demo is playable. Keep the following things in mind though: - The game is still in pre-alpha, so a lot of features are still missing (like sounds) and there WILL be glitches. - The demo will showcase the combat only. More things are being worked on and I may eventually showcase that in other demos, but for now, combat is the only thing that's complete enough. - The demo will be quite repetitive. Multiple monsters with different behaviours are planned, but only the zombie is finished. The demo will thus probably consist of an arena where you fight against waves of zombies with the settings of the combat system being slightly altered between waves. - The demo will be Windows-only for now, because I don't know how to compile for Linux and don't have the hardware to compile for Mac. Sorry.
Quote from: aeTIos on March 04, 2016, 11:29:16 AMGlad to see this coming along so well, @ben_g The game looks really nice so far, just needs some touchups here and there but overall pretty good, I'm confident that you can fix that before release (unlike EA or Ubisoft ) . Regarding linux compatibility, what is this written in? If it's c[++] with opengl, it shouldn't be all too hard
Page created in 0.077 seconds with 33 queries.