Quote from: DJ Omnimaga on April 21, 2021, 06:03:20 PMI need to remember to write down or take pics of my passwords, because I always forget after beating the 2nd stage XD.I'm glad you brought that up, an idea I've got on my to-do list for the CE version is to add an option for your passcodes to be saved to a list when you get them. Then when you go to the "Enter Passcode" screen, you could bring up this list to select a passcode, or maintain the list (delete passcodes you no longer want, etc.)
Quote from: DJ Omnimaga on April 17, 2021, 04:06:41 PMFor some reasons I can't seem to find enough keys in the first stage of part 1 to get very far, though. I need to play it again to check what I might have missed.You probably haven't missed any pickups, but there aren't always enough keys on the ground, sometimes you need to go to an Intex terminal and buy a key pack (which gives you 5 keys). And yes you will need to do this to complete Level 1. Alternatively you can shoot doors down, although this does chew through your ammo, so it's more of a last resort thing.
Quote from: DJ Omnimaga on April 15, 2021, 12:19:32 PMI love the attention to details so far, a lot of old calculator games just had enemies disappear instantly with no animation when dying. Very nice job so far. I also like the title screen star animation. Reminds me a bit of Final Fantasy The End screens. I would make it so that when pressing Clear you can reset the current stage (or quit the game) via a confirm menu, for when we get stuck. I can't wait to see the new sprites for enemies and bosses.Thanks! I should have put some text in the pause screen to make it clear, but when you're paused (by pressing MODE), you can press CLEAR to quit back to the main menu. The current pause screen is just temporary anyway, eventually there will be a HUD, and the pause screen will be made to look prettier.
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