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Messages - pimathbrainiac

#346
Quote from: DJ Omnimaga on November 13, 2014, 04:27:39 AM
Pics or it didn't happen. :P

On a more serious note, I wonder what you are going for in terms of scrolling and tile by tile movement? Will Reuben move smoothly or case by case like in LDStudio's game? Also is there scrolling or even smooth scrolling?

As suggestion, if you are going for 2x 8x8 tileset, you should try to make every pixel aligned properly, unlike in juju's Supersonic Ball PC game. Basically, have everything move at multiples of 2 pixels intervals rather than 1.

As for the maps this could be handy, but I don't have colored versions of the Reuben 2 maps (click to enlarge. I set forum image size limits):


Those pics are pretty awesome and indeed helpful (I think it will make it easier to use mappy, in fact). Also I'll get you pics once the maps are ported.

Quote from: Streetwalrus on November 13, 2014, 10:38:18 AM
If you need, feel free to steal some code from Pokespire (it doesn't use n2Dlib anymore but it'll be pretty easy to port it back). Plus you should totally use my repo tree and makefiles. :P

I already use a similar custom makefile for all my n2DLib projects :P
#347
nReuben is a port of Reuben Quest: Ev Awakening for the TI-Nspire series of calculators. It is programmed in Ndless C (repo available here).
This is the discussion topic for nReuben, where non-release updates will be posted as well as general discussion about the project. Release updates will be in a separate thread.

Currently I have a screentest, and am working on porting the maps.
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