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Messages - p2

#16
Tech, Science, IT discussion & News / Re: iPhone X
September 28, 2017, 09:12:25 PM
I don't think that advertising has changed, but rather the main goals of companies...
The job of advertising has always been to attract customers and tell them to buy your products.
But where once it was QUALITY PRODUCTS, now it's MASSIVE AMOUNTS OF MONEY...
where u once got a screwdriver that was terribly expensive but lasted for half your lifetime, you now  get one for 25$ that lasts for idk? maybe a year at best?
#17
ouch, that sucks... I wish you well tho, hope U still find enough time for programming :)

I thought about how cool it would be having a game using this as well...
But u start working on a new game using the gLib library...
...  and by the time u finish the first beta, there's a gLib version available that ruuns 3x faster...  <_<
I probably would wait a little longer with such projects  ;)
#18
Other / Re: New member introductions: Say hello here!
September 28, 2017, 08:50:50 PM
Wew, yet another guy that was a calc pro even before I was born  :thumbsup:
Welcome to the site @Leviset  :)
Hope you enjoy your stay
#19
sooo full support for my 4k VR Pr0n estimated by the end of next week?  ;)

seriously man, what you're doing there is magic  :thumbsup:
Also it'd be great to see a comparison of speed, like re-rendering one of the old demos with the current state of ur program so we can see the actual difference ^^
Guess then it'd probably be even more impressive than the more and more complex models (that are impressive enough already) ;D
#20
Drawing & Animation / Re: Fake Yuguoh cards that i made
September 22, 2017, 11:04:56 AM
the SPELL CARD text at BUILD A WALL is off... :)
#21
Tech, Science, IT discussion & News / Re: iPhone X
September 22, 2017, 09:39:44 AM
I still stick to my iPod touch (256GB) plus a super cheap phone (nokia) since that's the cheapest way yet better in tearms of reachability since I got the insane battery lifetime  :thumbsup:

the AR features would be really cool to have, but not at that price  :ninja:
#22
Walriified only shows new posts if I don't reply to myself it seems... (all my posts show up except my post to WalrusKingdom where I replied to myself)
#23
next stop is an actual savegame.
I need it to save changes to the map even through teleportation (don't want all maps in ram all the time) as well as for the actual save/load function.
But since I can't get the stupid streams to work I'll progably have to look through my old docs from java classes >.<

planning on adding more live to the world, probably animals and permanently animated tiles
I was thinking about using the rabbit tiles from "Siedler II" but I guess I'll never get their permit for that >.<
#24
Other / Re: Kotu will not be back on CodeWalrus
September 22, 2017, 09:11:20 AM
Farewell my friend, it was a nice time with you <3
#25
aah so that explains the reported failure of shortened URLs ^^
glad it was only a minor problem
#26
Other / Re: New member introductions: Say hello here!
September 22, 2017, 09:07:06 AM
I guess most of us were similar:
We started programming on calculators, mostly the 83+/84+ family, then learned xLib, later axe or ASM, and finally moved to PCs, and now we're fully fledged software devs still sticking to the forum where we grew up <3
But I think that's actually not a bad thing as new members still get a lot og´f help in calculator problems, while we also get more and more help for other stuff like C# or Java ^^
#28
aaaalright girls

As some of u know I'll now spend another year in school (and clases are just as borign as always) soooo I can now spend a loooot of time on this game  :thumbsup:
(buuut the wifi isn't working yet in school, so I can't browse on CW)  :'(

Soo let me introduce you:

v0.4.9 The Library
whic hwas basically the last post.. I added the library building...  :)
plus I ced up the folder names again, doing 1-word changes to ALL files  <_< (I hate you github)

0.4.10 The Event Fix
- I fixed bus in the event map plus added more event messages (1 more, weeew)

0.4.11 The Menu's perfection
- fixed last bugs in menu
- optimized rendering a bit further

*some weird commit*
I managed to merge my single branch project with itself, cing everything up again (seriously, I spent 2 hours fixing this!!)*

0.5.0 The Polishment
- Added more logging messages
- added timestamps to logs
- introduced a little bit of caching to speed up the game
- got rid of a lot of unnecessary function calls (moar speed)
- Added preloading for most resources
sooo I now actually have 1-2 seconds of loading tie in the beginning, but almost none during the game

0.5.1 Window Fix
- removed initial bottom bordr bug (caused by ultiplatform support, for both osx and windows)

aaaaand *tamdamdamdam*  :w00t:

0.6.0 The Woodcutter
- added runtime changes to the map
- added interaction key A
- Walrii can now cut down trees
- Surrounding trees will be fixed (tiles adapted)
- adapted log methods
the idea behind this is, that once Walrii finds the almighty axe (yes, btw, I did ask for the permission to use both the name and logo of axe parser) walrii can cut down trees.
But as I have two sorts of trees, Walrii can only cut down one of them so there will still be borders on the map you cannot pass.
But cutting down soe of them makes it possible for me to lead the player on his trip through the map(s) as they "expand" in all directions  :thumbsup:

yeah, class is REALLY boring sometimes... whis was only 7 days of school  9_9

I can hopefully provide screenshots later (I still have no animations or anything donw for the woodcutting, the trees just disappear...)
#29
Gaming / Re: Pokemon Go
September 03, 2017, 08:39:37 PM
wow, you're seriously still playing this?  :ninja:
I thought it was dead ages ago x.x
#30
wouldnt it make more sense to just post here? ;)
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