CodeWalrus

Multimedia => Gaming => Topic started by: Dream of Omnimaga on August 21, 2015, 04:07:09 PM

Title: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 21, 2015, 04:07:09 PM
Quote from: 123outerme on August 21, 2015, 03:35:08 PM
I could turn that into real code. The only reason I haven't already is because I just downloaded Project M on my Wii X|
As long as you don't permanently quit calc/computer programming just to play Project M/SSB :P. It seems to be the new WoW/Minecraft lately
Title: Re: Re: Aqu-Wars
Post by: 123outerme on August 21, 2015, 06:53:24 PM
Quote from: DJ Omnimaga on August 21, 2015, 04:07:09 PM
As long as you don't permanently quit calc/computer programming just to play Project M/SSB :P. It seems to be the new WoW/Minecraft lately
If you don't have Project M, the only thing I can say is get it. But you need an SD card larger than 512 MB, since that's the one that comes with the Wii.

And don't worry, I'm not quitting programming. Just, uh, evaluating the game on a developer level. Yeah.
Title: Re: Re: Aqu-Wars
Post by: Dream of Omnimaga on August 21, 2015, 07:02:38 PM
You want to port Project M to the CSE? O.O

Kidding aside, I need to ask my bro if he doesn't mind that I hack his Wii since it currently runs the official firmware. I also want to play those custom MKWii tracks
Title: Re: Re: Aqu-Wars
Post by: 123outerme on August 21, 2015, 07:47:06 PM
Quote from: DJ Omnimaga on August 21, 2015, 07:02:38 PM
You want to port Project M to the CSE? O.O

Kidding aside, I need to ask my bro if he doesn't mind that I hack his Wii since it currently runs the official firmware. I also want to play those custom MKWii tracks
You don't need to hack the Wii, just put the files onto an SD card, then that into your Wii. Also, I was thinking if I could do Super Smash Bros Open justice. I believe it would be possible. I'll probably try it, and if it's successful I'll make a post about it. But, of course, after I finish my current project :)
Title: Re: Re: Aqu-Wars
Post by: Dream of Omnimaga on August 21, 2015, 08:35:15 PM
Oh Ok i thought the Wii had to be hacked or modded in order to run any homebrew stuff.

As for SSB on calc it would probably be too slow on the CSE but we never know if you display multiple sprites through a single sprite command. Chars would have to be 8x8 max.

I would also like Aqua Wars, that one spaceship shooting game  and Dragonslid 2.0 finished first but it's up to you :)
Title: Re: Re: Aqu-Wars
Post by: 123outerme on August 22, 2015, 02:58:22 AM
Quote from: DJ Omnimaga on August 21, 2015, 08:35:15 PM
Oh Ok i thought the Wii had to be hacked or modded in order to run any homebrew stuff.

As for SSB on calc it would probably be too slow on the CSE but we never know if you display multiple sprites through a single sprite command. Chars would have to be 8x8 max.

I would also like Aqua Wars, that one spaceship shooting game  and Dragonslid 2.0 finished first but it's up to you :)
I will finish Aqu-Wars and Dragonsglid 2.0 (note to self: come up with better sounding name) first probably. If you're referring to Photon, I still have to do the story, but that's mostly complete.
Title: Re: Re: Aqu-Wars
Post by: Dream of Omnimaga on August 22, 2015, 04:46:15 AM
Ah right, Photon was the name. :P
Title: Re: Re: Aqu-Wars
Post by: JosJuice on August 22, 2015, 05:20:13 PM
Quote from: DJ Omnimaga on August 21, 2015, 08:35:15 PM
Oh Ok i thought the Wii had to be hacked or modded in order to run any homebrew stuff.

You do need to use a hack to run homebrew, but installing a hack to the console isn't required. There is a hack that can be launched by opening SSBB's stage editor with the right files on the SD card, so if you're fine with doing that every time you want to run homebrew, no modifications have to be done.
Title: Re: Re: Aqu-Wars
Post by: Dream of Omnimaga on August 23, 2015, 01:13:25 AM
That's cool, then. I'll have to Google how to do it when I have some time (and a spare SD card).

We should probably get back on-topic now. :P
Title: Re: Re: Aqu-Wars
Post by: Unicorn on August 25, 2015, 04:12:20 AM
Oh, I'll set that up, as I have SSBB!
Title: Re: Re: Aqu-Wars
Post by: 123outerme on August 25, 2015, 10:44:54 PM
Quote from: Unicorn on August 25, 2015, 04:12:20 AM
Oh, I'll set that up, as I have SSBB!
You'll need an SD card above 512 MB (the one that comes with Wiis) and 2 GB, which PM won't work on if you have more than 2 GB.
Anyways, DJ, do you think you could split the PM discussions stuff into it's own topic? Much appreciated!
Title: Re: Re: Aqu-Wars
Post by: Unicorn on August 26, 2015, 02:43:44 AM
What needs to be 2gb? And do split the discussion @DJ Omnimaga
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 26, 2015, 04:18:31 AM
There we go :)
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: aetios on August 26, 2015, 02:34:26 PM
Project M is awesome. It's like melee, but with a brawl roster and graphics and all kinds of cool stuff.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 26, 2015, 04:43:20 PM
I heard some people say it's like a fixed SSBB. I wonder why?
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Duke "Tape" Eiyeron on August 26, 2015, 06:10:45 PM
Melee was greatly welcomed for its nervosity and many tricks that have been decimated when Brawl came out. P:M is an attempt to bring back that Melee feeling/gameplay, fix&balance, give improvments not appeared on both Brawl and Melee and be acceptable for competitive/contest gaming.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 27, 2015, 12:29:12 AM
Aah ok. I always wondered since most Brawl reviews were positive so I  thought it was strange that some fans didn't like it. I wonder where SSB for 3DS and Wii U stand among people's preferences...
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Hayleia on August 27, 2015, 10:50:19 AM
Well, among people who only played it, SSB4 is obviously the best choice.
That sentence I just said seems obvious, but I've been talking to so-called Smash fans, and they were bashing Melee (which I can accept, even though I don't agree) without even having played it (now, I can't accept).

But yeah, If you want my personal ranking (note that this is only my opinion, feel free to have yours, disagree and discuss), here it is:

1 - SSBO
Jk :P

1 - Melee
Because it's a Smash game. Those two words are important, Smash and game. Like, with Smash gameplay and game features.
This means that you can fight "seriously" with people, have a progression, etc, but you can also have fun when you want to (all Falcon, knee-only on Pokefloats).

2 - Project M
This is more Smash than Melee, but less game than Melee, that's why it's only second on my ranking.
I mean that you can fight seriously, but that's almost the only thing you can do. I'm obviously exagerating a bit, but still, there's no map as stupid as Pokefloats in this game so you can't do knee-only on Pokefloats or any similar stupid thing.

3 - SS Flash 2
Little roster, stupid AI but ridiculous gameplay and weird maps. So you can always show off your skills in Final Destination or just have fun in Sylph Co.
Below the two other ones though because the keyboard isn't idea, some key features (like the wavedash) are missing, and multiplayer isn't really a viable option.

4 - SSB4
This is the exact contrary of Smash 64 (see review below). They spent a lot of time and effort making sure that all characters and moves are useless, except everyone's Up B (save Little Mac) so that everyone can come back on the stage after crossing the pacific Ocean twice. Can be fun and/or competitive in duel but no one never dies so it most often ends in sudden death if you play with time (yes, even if you play with stocks too because time always runs out before stocks).

5 - SSB64
I didn't play it a lot but I still played it on my phone because it's the only Smash Bros game that runs on my phone :P
Well this game feels like it was just a teenager's idea, programmed by the teenager himself in two weeks, so that he only had time to code the gameplay then come out with 12 characters, but without having time to balance everything. As a result, every hit is as dangerous as the Falcon Punch. This actually makes it a very weirdly competitive and fun game at the same time lol.
But now that other Smash games are out, I can't help thinking "where's my Side B" when I play Smash 64. So yeah, it was probably an awesome game during it's time, but I can't enjoy it as much as other Smash games due to future features being missing.

Super Smash Bros Brawl
Try to do a combo. The opponent has the time to see you coming since that game is slower than JDG's grandmother, and she's dead (I just watched that episode again so I had this sentence in mind :P). And anyway, when the opponent doesn't see you coming, the game makes you fall for no reason because a random number generator decided to trigger tripping on you at this exact moment. Plus, no wavedash. Only buy this if you plan on playing Project M or if you want a party game like Mario Party, you know, the game you only play when other people are at your house but you don't care at all about the gameplay, who wins, how to improve yourself and such.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 27, 2015, 11:22:46 AM
But how would you rank SSB43DS and SSB4WiiU? Which of the two would you prefer? I heard they are different
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: aetios on August 27, 2015, 11:29:54 AM
they are exactly the same, DJ. they're even cross compatible, the U version only has more content IIRC (such as maps)
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Hayleia on August 27, 2015, 11:30:43 AM
Quote from: DJ Omnimaga on August 27, 2015, 11:22:46 AM
But how would you rank SSB43DS and SSB4WiiU? Which of the two would you prefer? I heard they are different
Oh yeah, I forgot about this (even though the differences aren't many). I would actually rank them at the same place because:
-Smash Tour (Wii U exclusive mode) is already stupid with friends (more of a Trivial Pursuit game without the cultural part than a Smash game, and you don't even choose your fighters) but not remotely close to fun alone while Smash Run (3DS exclusive mode) is awesome, alone or with other people.
-On the Wii U, you can choose your controller and up to 8 people/CPUs can play at the same time, which is convenient when you're either too many in the place or if you're less than 4 but with heterogeneous levels so you want to be all on the same team against CPUs.

Quote from: aeTIos on August 27, 2015, 11:29:54 AM
they are exactly the same, DJ. they're even cross compatible, the U version only has more content IIRC (such as maps)
Only the same gameplay-wise ;)
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 27, 2015, 11:34:53 AM
I see now. Also I would probably not like Project M if it's only for competitive use because I hardly compete in games anymore (I'm more a causal player)

Also isn' SSBO dead? It only progresses when you have school vacations and it didn't this Summer either, meaning one more year with no update :P
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Unicorn on August 28, 2015, 06:58:24 AM
Yeah... what happened to SSBO? I wanted to see that finished...
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Hayleia on August 28, 2015, 07:25:59 AM
Well, as I said on IRC, I didn't really have any vacations this summer. School finished on June 12, My internship started on June 15 and finished on August 7. Then I had to take a plane on August 18 for school. And my parents thought it would be smart to waste the only free week I had (August 7 to August 15) to go to the beach, even though I don't like the beach -.-

So yeah, obviously I could have worked on it on the evenings after coming back from my internship, but after working from 7.20 to 17.00 with a 20 minute lunch break, I prefered playing games to relax rather than debug SSBO.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 29, 2015, 01:45:07 AM
Aah I see now. I got worried that SSBO had bit the dust. Do you think you will have more free time this year?
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Hayleia on August 29, 2015, 05:31:51 AM
I have no idea. From my point of vue, my schedule isn't full at all. But maybe that's because as opposed to France, we have to work more at home than at school here.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on August 29, 2015, 05:55:50 AM
Ah I see. I hope that doesn't mean you will get too much homework either. This is a problem with university in Quebec >.<

Anyway if you ever resume SSBO, there is a CW subforum for it available since February. It's just hidden :P
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: 123outerme on February 23, 2016, 10:15:42 PM
I just discovered that you can put Super Smash Bros Melee onto a Wii. However, it will be easiest to hack your Wii to do this. It's possible, but I don't know if anyone has made the code to launch it through Smash Stack (The SSBB level editor glitch thing). The hack runs Gamecube .iso's without the need for a physical disk. It's called Nintendont.

Materials:
* Nintendont software
* 2 GB SD card (must be 2 GB to accommodate the size of SSBM)
** You can also load Melee from a USB device, but I'm not sure how to do this. You should look it up if you're interested
* Homebrew Channel (Look up how to do this)
* Melee .iso file (Rip your own disc using one of the many USB loaders, otherwise you're on your own for obtaining an ISO)
* Wii (Duh)
* 1+ Gamecube controllers

Instructions:
*Follow the instructions for downloading the Homebrew Channel and Nintendont. Launch Nintendont. It's pretty self-explanatory.


EDIT by aeTIos: please don't mention where to obtain ROMs, ISOs, or warez. (We're a bit more loose about this subject on IRC, but we don't want the forums in trouble)
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on February 23, 2016, 11:13:50 PM
Interesting, I didn't know that. That said, I already own a copy of Melee and my Wii is GCN-compatible.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: aetios on February 23, 2016, 11:53:31 PM
Quote from: 123outerme on February 23, 2016, 10:15:42 PM
I just discovered that you can put Super Smash Bros Melee onto a Wii. However, it will be easiest to hack your Wii to do this. It's possible, but I don't know if anyone has made the code to launch it through Smash Stack (The SSBB level editor glitch thing). The hack runs Gamecube .iso's without the need for a physical disk. It's called Nintendont.

Materials:
* Nintendont software
* 2 GB SD card (must be 2 GB to accommodate the size of SSBM)
** You can also load Melee from a USB device, but I'm not sure how to do this. You should look it up if you're interested
* Homebrew Channel (Look up how to do this)
* Melee .iso file (Rip your own disc using one of the many USB loaders, otherwise you're on your own for obtaining an ISO)
* Wii (Duh)
* 1+ Gamecube controllers

Instructions:
*Follow the instructions for downloading the Homebrew Channel and Nintendont. Launch Nintendont. It's pretty self-explanatory.


Running from an USB drive is actually surprisingly easy; instead of putting the disc image on the SD card you put it on a fat32-formatted USB drive and pop it into USB port 1 on your wii. Also, you don't need a GC controller: you can use all sorts of controllers with nintendont, ranging from ps3 to classic wii gamepads to wiimote + nunchuck. It's really a marvelous piece of software. Myself, I even used bongos and the GC <> GBA cable with it. Works without a hitch.

If there's anyone struggling with hacking his/her(?) wii, just make a topic and mention me, I like to think I'm quite knowledgeable about it.

For more information on nintendont itself, refer to https://gbatemp.net/threads/nintendont.349258/ . It has everything you might want to know about it (because it is everything :P)
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: 123outerme on February 24, 2016, 01:08:51 AM
Quote from: aeTIos on February 23, 2016, 11:53:31 PM
Quote from: 123outerme on February 23, 2016, 10:15:42 PM
I just discovered that you can put Super Smash Bros Melee onto a Wii. However, it will be easiest to hack your Wii to do this. It's possible, but I don't know if anyone has made the code to launch it through Smash Stack (The SSBB level editor glitch thing). The hack runs Gamecube .iso's without the need for a physical disk. It's called Nintendont.

Materials:
* Nintendont software
* 2 GB SD card (must be 2 GB to accommodate the size of SSBM)
** You can also load Melee from a USB device, but I'm not sure how to do this. You should look it up if you're interested
* Homebrew Channel (Look up how to do this)
* Melee .iso file (Rip your own disc using one of the many USB loaders, otherwise you're on your own for obtaining an ISO)
* Wii (Duh)
* 1+ Gamecube controllers

Instructions:
*Follow the instructions for downloading the Homebrew Channel and Nintendont. Launch Nintendont. It's pretty self-explanatory.


Running from an USB drive is actually surprisingly easy; instead of putting the disc image on the SD card you put it on a fat32-formatted USB drive and pop it into USB port 1 on your wii. Also, you don't need a GC controller: you can use all sorts of controllers with nintendont, ranging from ps3 to classic wii gamepads to wiimote + nunchuck. It's really a marvelous piece of software. Myself, I even used bongos and the GC <> GBA cable with it. Works without a hitch.

If there's anyone struggling with hacking his/her(?) wii, just make a topic and mention me, I like to think I'm quite knowledgeable about it.

For more information on nintendont itself, refer to https://gbatemp.net/threads/nintendont.349258/ . It has everything you might want to know about it (because it is everything :P)
Thanks for the extra info aeTIos, I didn't actually know you could use different controllers though. I might just USB load if that's the case, I have an unused USB stick (8 GB?) sitting around somewhere. Also, sorry about that edit you had to made. Kinda forgot that obtaining an ISO is a touchy subject sometimes.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: aetios on February 24, 2016, 01:16:39 AM
Nintendont even runs on the Wii U via the vWii,  personally however I still recommend using a regular Wii with GC ports as they have the best compatibility with games, and hey, you can use a real GC controller (Yes, I know you can use a Classic Controller Adapter but the real thing is so much more compatible). What i like about nintendont though is that you can also use it to bypass region locks on games:I have a PAL Wii, but an NTSC copy of F-Zero GX (a game which I wholeheartedly would recommend to anyone who owns a GC or Wii; this game shouldn't fail from your collection!). My Wii normally spits it out, but with nintendont it runs perfectly. Nothing beats the feeling of the real thing.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Araidia on February 24, 2016, 03:46:32 AM
Ah, Project M is so good while so sad that it had to shut down...
On a different note, have you guys heard of Project Ganondorf (http://smashprojectganondorf.blogspot.com/)?
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on March 22, 2016, 05:58:50 AM
Wow @Araidia I missed your post it seems but I missed the shut down by an even larger margin O.O. I'm sad that this happened. Even worse is that the files are not listed on their website anymore, as it has been replaced with a letter announcing the shutdown. I hope they won't be lost forever (apparently the shutdown has nothing to do with Nintendo/legal issues). But I bet that eventually another group will take over or do an alternative.

THis is the letter for those who missed it: https://projectmgame.com/

It's a shame that when some game projects or online games die, that they no longer become playable. MMORPG shutdowns comes to mind (although thankfully I think some get revived, and this is partly why I tend to not invest much time and effort in online multiplayer games and especially development on newer consoles that might never get popular in a decade for homebrew dev.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dudeman313 on March 22, 2016, 01:11:51 PM
What exactly was Project M?
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on March 22, 2016, 08:30:40 PM
Some sort of Super Smash Bros Brawl mod that fixed what many people saw as many problems in the game, so that it plays closer to Melee in style. Or at least, I think it was for Brawl.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Araidia on March 28, 2016, 02:38:10 AM
Quote from: DJ Omnimaga on March 22, 2016, 08:30:40 PM
Some sort of Super Smash Bros Brawl mod that fixed what many people saw as many problems in the game, so that it plays closer to Melee in style. Or at least, I think it was for Brawl.
^Pretty much what he said
In more detail:
The problem with Brawl was that competitive players didn't like how slow paced Brawl was compared to Melee. There were also some character balance issues(like Metaknight being too overpowered). Also, some of the game mechanics didn't really support competitive because of some mechanics like random tripping(which would give an unfair advantage if it happened to the opponent because it could be punished).
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on March 28, 2016, 02:44:36 AM
Ah right, the competitive players vs casual players opinions, as usual. Kinda like fans of a franchise who don't like certain changes. That usually causes games to received a mixed reaction or at the very best a good response but a lot of criticism. What comes to mind is Mario kart Wii, which people found uncompetitive and too easy, while others found it more fun due to that. This is also why many people dislike SSB with items, while others find it more fun with them. As for game changes it's kinda similar: Notice for example the backlash that Simon's Quest and the Adventure of Link got.

I think that luck-based moves are kinda cheap, though, like the blue shell in Mario Kart. I'm ok with some luck-based stuff, but as long as it's somewhat fair during non-competitive games.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: 123outerme on March 28, 2016, 03:48:59 AM
Quote from: DJ Omnimaga on March 22, 2016, 05:58:50 AM
Wow @Araidia I missed your post it seems but I missed the shut down by an even larger margin O.O. I'm sad that this happened. Even worse is that the files are not listed on their website anymore, as it has been replaced with a letter announcing the shutdown. I hope they won't be lost forever (apparently the shutdown has nothing to do with Nintendo/legal issues). But I bet that eventually another group will take over or do an alternative.

THis is the letter for those who missed it: https://projectmgame.com/

It's a shame that when some game projects or online games die, that they no longer become playable. MMORPG shutdowns comes to mind (although thankfully I think some get revived, and this is partly why I tend to not invest much time and effort in online multiplayer games and especially development on newer consoles that might never get popular in a decade for homebrew dev.
The files are still available at several mirrors, links to them are on /r/SSBPM. If you want them, that is. But I discovered Nintendont and now play Melee, and haven't looked back since. Not saying that you shouldn't give it a try though.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: Dream of Omnimaga on March 28, 2016, 03:55:31 AM
But I assume that Nintendont don't have online support? (I think some GCN games had online gameplay, but not the mainstream ones) I know that Wii online capabilities are shut down but IIRC there are ways to continue playing online.
Title: Re: Project M discussion (split from Aqua-Wars)
Post by: 123outerme on March 28, 2016, 04:45:04 PM
Quote from: DJ Omnimaga on March 28, 2016, 03:55:31 AM
But I assume that Nintendont don't have online support? (I think some GCN games had online gameplay, but not the mainstream ones) I know that Wii online capabilities are shut down but IIRC there are ways to continue playing online.
Nintendont can't go online, not natively, as far as I know. I think Project M made Online usable through Netplay.