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[TI-83+/84+] Lazer 2 [axe]

Started by c4ooo, September 08, 2015, 12:39:31 AM

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DJ Omnimaga

Oh ok I thought people already made levels before :P
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo 64, Wii U

c4ooo

November 08, 2015, 11:10:21 PM #16 Last Edit: November 08, 2015, 11:35:05 PM by Streetwalrus
Quote from: DJ Omnimaga on November 01, 2015, 11:02:37 PM
Oh ok I thought people already made levels before :P
Well yea... there was never an editor. In fact, thats whT i have been working on  8)

DJ Omnimaga

Oh that seems very nice. I hope you can release it with the game in the near future. :)
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  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo 64, Wii U

alexgt

I like the editor, I will definitely make some (probably crappy) levels for you ;)
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c4ooo

Quote from: DJ Omnimaga on November 12, 2015, 12:42:16 AM
Oh that seems very nice. I hope you can release it with the game in the near future. :)
Thank you!  ;D

Quote from: alexgt on November 12, 2015, 01:27:34 AM
I like the editor, I will definitely make some (probably crappy) levels for you ;)
Levels will be needed. Tomorrow today i plan to enlist my friend at school to draw up some levels for me.  :)
The level editor is sort of working, you still can't edit meta data so no portals and switches in the level editor ( :( ), but i will release a beta editor soon.
Meanwhile, i released a new version that fixes a few bugs and has some small changes ;)

alexgt

Cool, I hope you can release it soon I really want to mess around with the editor ;)
  • Calculators owned: Ti-84+, Ti-Nspire, Hp Prime, Broken HP Prime, HP 48SX

c4ooo

After some lack of success, i got levels to actually write to the save file.  :w00t:
Unfortunately, the file size is around 9000 Bytes now   <_<
I hope to release an update ein the next week or two.  :)

Snektron

Sweet :) If it gets too big, you might wanna think about making an app of it.
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DJ Omnimaga

9000 bytes per levels or 9000 bytes for the editor?
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo 64, Wii U

c4ooo

November 23, 2015, 01:20:03 PM #24 Last Edit: November 24, 2015, 11:45:10 AM by c4ooo
Quote from: Cumred_Snektron on November 22, 2015, 10:52:39 PM
Sweet :) If it gets too big, you might wanna think about making an app of it.
I probably would have, but right now i am to lazy to revert a small smc-based optimization :P
* c4ooo runs
You can still run it with Doors though ;)

Quote from: DJ Omnimaga on November 23, 2015, 05:56:54 AM
9000 bytes per levels or 9000 bytes for the editor?
For the whole game  8)
Level size depends on how much stuff is in it :P
I think the formula for level size is something like: Name_length(6 for all editable levels) + 3 + ((Number_Of_non_air_tile + (2*Number_Of_Non_consecutive_air_tiles) / 2) ;)
Edit: correction.

DJ Omnimaga

Oh phew. 9000 per levels seemed shockingly high. :P

By the way, I forgot if DCS removes the 8 KB executable code limit? That was a major issue for Axe and ASM coders back then.
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo 64, Wii U

c4ooo

Quote from: DJ Omnimaga on November 23, 2015, 11:32:31 PM
Oh phew. 9000 per levels seemed shockingly high. :P

By the way, I forgot if DCS removes the 8 KB executable code limit? That was a major issue for Axe and ASM coders back then.
Yes [good thing] it does.
For now i think i will require DoorsCS, but later either optimize *A LOT* or switch to using an app  :)

DJ Omnimaga

An app might be better, assuming everything can fit in 1 page. Good luck!
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo 64, Wii U

Snektron

Quote from: c4ooo on November 28, 2015, 04:51:17 PM
Quote from: DJ Omnimaga on November 23, 2015, 11:32:31 PM
Oh phew. 9000 per levels seemed shockingly high. :P

By the way, I forgot if DCS removes the 8 KB executable code limit? That was a major issue for Axe and ASM coders back then.
Yes [good thing] it does.
For now i think i will require DoorsCS, but later either optimize *A LOT* or switch to using an app  :)

What exactly are you using DCS for?
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Legends say if you spam more than DJ Omnimaga, you will become a walrus...


DJ Omnimaga

From what I can gather, he uses it for removing the 8 KB code limit. If he doesn't want to make his game dependent on 1 shell, then he could probably use some tool like Fullrene, if that doesn't require the game player to run it first, but I don't remember if those tricks still work. I haven't kept in touch with 8 KB circumvention tricks in years.
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo 64, Wii U

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