+-Discord Shoutbox


Alternatively, join us on Discord directly.
You can help CodeWalrus stay online by donating here.

Alien Breed 5 Episode III: Impact

Started by JamesV, December 21, 2015, 01:37:37 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

DJ Omnimaga

Damn, 30 levels! That's gonna be pretty fun and add a lot of replay value. Also I like the new graphics!
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo Wii U

JamesV

Quote from: DJ Omnimaga on May 04, 2021, 11:23:19 AMDamn, 30 levels! That's gonna be pretty fun and add a lot of replay value. Also I like the new graphics!
Thanks DJ_O! That's the idea :) One of the new achievements for Episode III will be to finish the game via all 7 routes.

A few more things have been done..

- Added the land mine trap in outdoor areas for Episode III
- Implemented basic floor tile randomisation that applies when levels are loaded
- Simple laser turret enemy for outdoor areas
- Tileset for the "Civilian Tower" areas now done
- 2 player co-op (same calc, no linkplay) now ported across to the CE



I hope to have another beta update in the next week or so :)

DJ Omnimaga

I definitively can't wait for the new version. The new graphics adds more variety.
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo Wii U

JamesV

Yeah this version adds 6 new tilesets (outdoor areas, Civilian Tower, Military Tower, Stores Tower, Science Tower, Main Tower), so lots of variety :)

I'll have a 3rd beta release ready in a couple of days, but in the meantime, here's a preview of the tileset for the Military Tower levels..


DJ Omnimaga

May 15, 2021, 11:06:08 AM #139 Last Edit: May 15, 2021, 11:43:39 AM by DJ Omnimaga
How do you go through those paths with the electric bolt thing without dying? Looks nice as always by the way. I can't wait to try the new version, even though I've been mostly playing Banchor lately (3 bosses beaten so far) :)
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo Wii U

JamesV

Quote from: DJ Omnimaga on May 15, 2021, 11:06:08 AMHow do you go through those paths with the electric bolt thing without dying? Looks nice as always by the way. I can't wait to try the new version, even though I've been mostly playing Banchor lately (3 bosses beaten so far) :)
They're a one-way path, so if you go through the direction indicated by the arrows on the ground then you'll be fine, but you can't go back in the other direction. Hope you're enjoying Banchor!

The 3rd beta is now ready and can be downloaded here :)

DJ Omnimaga

Oh thanks for the tip! I'll keep that in mind :). ANd yes Banchor is fun, it reminds me a lot of Zelda
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo Wii U

JamesV

I'm adding in an additional 20 achievements in v3.0.0 (bringing the total number of achievements to 45). Below is the full list. Bonus points if you want to work out the many references in the names, they're not very subtle :P

There are also 6 new "cheat" passcodes that will be revealed in the Episode III epilogue, so there are now 16 cheat codes that all have varying effects on the game (eg. disable wall clipping, no enemies, fast enemies, reversed direction controls, etc.)

Also the Security Guard enemy from ABIV has been reimplemented.


JamesV

The rest of the tilesets are now complete (Stores, Science and Main Tower areas respectively in the screenshot below. Also in the Main Tower video you can see the new cloaked enemy if you look closely. They won't be super common but will show up late in the game as the difficulty ramps up.

Most of the levels are roughed out now, but I still need to do the event scripting to make them properly playable.


JamesV

I've implemented the Passcode storing system that DJ_O suggested, so when you receive passcodes you can store them on calc instead of having to write them down.

Also the prologue/cutscenes are now ported to the CE, the Episode II one can be seen below.


DJ Omnimaga

Awesome updates! Also I'm glad password saving was implemented. I have played this a lot but sometimes I still forget to write it down. I really need to save since the game gets a bit hard after the first few levels :)

Also that's a lot of achievements O.O
  • Calculators owned: TI-84 Plus C Silver Edition, TI-84 Plus CE, Casio fx-CG10, HP Prime, fx 1.0 Plus, fx-7400G Plus, fx-9750G Plus, fx-9860G, HP 39gII
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Nintendo Wii U

Powered by EzPortal