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Messages - c4ooo

Quote from: DarkestEx on April 10, 2020, 10:11:27 PMWhat happened to your project? Did it go further?
Not really. At some point I made a VGA generator (which you saw). Later I bought a FPGA and did some VGA/CPU stuff on it. I'm mostly focused on school and software stuff at the moment. I find hardware stuff very daunting. @DarkestEx
This actually looks like it has a lot of potential!
If you invest some time onto it, I don't think it will be hard to switch tho backend to render using openGL, or at least optimize your software renderer (transvoxel maybe?). Keep up the good work!
Quote from: Midnightas on December 30, 2018, 10:24:55 AM
Slight additional question, if I may, but if I wanted to add the ability to draw transparent sprites, I'm assuming I'll have to lose the ldir instruction?
One way I see going about this is to use ldi in a loop instead (which checks if it's equal to some "transparent" value).
Makes sense. You might want to take a look at https://github.com/CE-Programming/toolchain/blob/master/src/graphx/graphx.asm#L2177 and the other functions in that document.
This bug was.. interesting to track down haha. Seems like spasm interprets the following line:  (line 51 in main.asm)
ld hl, vRam + 320 * 240
ld hl, (vRam + 320) * 240
instead of
ld hl, vRam + (320 * 240)
and changing it to either
ld hl, vRam + (320 * 240)
ld hl, vRam + 76800
fixed the problem for me ;)
Your code... all seems correct (checked it against the code I normally use).
Can you post your entire code; I could try to make it work.
Web / Re: UniChat!
December 23, 2018, 02:08:08 AM
I like how it took him a year to respond.
Edit: also damn I didn't realize this project was started so long ago... time flies.
Phones & Tablets / Re: Block Ninja
June 24, 2018, 08:05:10 PM
Quote from: _iPhoenix_ on June 18, 2018, 06:33:20 PM
It is easily the best Python app in the app store with loads of features you will use and loads of features you didn't know you'd use.
Running user code? How come the app doesn't go against apple TOS?
Other / @everyone
June 14, 2018, 11:19:51 PM
Web / Re: Chat Application
May 06, 2018, 08:33:32 PM
Quote from: 123outerme on May 06, 2018, 05:43:24 PM
I'd be willing to help with CSS if that's at all desirable. You can see what I did on my webpage (although admittedly I stole a few things and ideas from templates/tutorials): https://123outerme.github.io/Gateway-to-Legend/
Right now i am more focused on the logic for the front/backend, but i will soon be looking to improve the css ;)

Quote from: _iPhoenix_ on May 06, 2018, 06:32:11 PM
This is almost like UniChat!

Good luck! As I've learned, people will find endlessly inventive ways to spam messages into your service x.x

I could help test it/find security loopholes, if you want. I'm not amazing at it, but if I can find it, you can assume that pretty much anyone can.

You might want to add timestamps to the messages, though. If it's been like 5 hours since the last message, you might not want to add to that conversation.
Yep, if someone's logged in, there's nothing stopping them from just sending POSTs to random user IDs. As for timestamps, whenever new messages get requested by the user, they are automaticly deleted from the "active" messages table and (when i get to implementing it) placed into the "history" table.
Web / Chat Application
May 06, 2018, 05:33:11 PM
I have been working on a chat application with a HTML5 frontend and a java backend.

So far, its really basic and buggy, but you can register, login, and send messages between two accounts. The backend is an http server written in java and uses an SQL database.

The user interface is really bad, but here are some images so far:

PC, Mac & Vintage Computers / Re: Gateway to Legend
March 18, 2018, 03:44:33 AM
Quote from: 123outerme on January 14, 2018, 03:49:03 AMhey (mostly) take the shortest path to the player from their starting position, and do it pretty fast too! With 2 enemies utilizing the routine, and a 3rd one moving without it, I get an uncapped FPS of about 450, which I find very impressive
Ideally you should use VBOs and shaders for all rendering and do the enemy AI in a separate thread. Even if not exactly necessary for this project, as you get enough FPS already, learning how to "properly" render with VBOs and shaders will be a big help for more advanced SDL/openGL projects ;)
Gaming / Re: Fortnite: Battle Royale
February 28, 2018, 04:15:43 AM
Quote from: Caleb Hansberry on February 28, 2018, 03:56:18 AM
I mean, thats essentially my experience in Fortnite too, lol.
Well one is free one while the other is 30 bucks :V
Gaming / Re: Fortnite: Battle Royale
February 28, 2018, 03:49:46 AM
I bought PUBG, and i dont like it. You basically loot for a while, and them get randomly shot in the back of the head as the circle closes in. Also i cant seem to be able to hit anyone LMFAO.
Media Talk / Re: Funny/awesome Youtube videos
February 17, 2018, 02:32:33 AM
Haha nice.
Also first time on the site in a while and i get mentioned ^.^
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