I like the look! It reminds me a little bit of the font they used in EarthBound for the Mr. Saturns. Definitely gonna see if I can find a use for it!
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Quote from: mazhat on July 14, 2018, 03:21:28 AMLooks really good! That's not quite what I was imagining for the stone creature, but honestly that's half the fun, is interpreting lower res graphics. You might want to hold your horses for the crazy detailed fanart until I show off the final boss (which will probably be the full release). I have some very good ideas in store
It's been a while!
Some quick fanart of Gateway To Legend.
(Perhaps I will finish it?).
I can't wait for the next version of GTL, so excited
Quote from: mazhat on July 04, 2018, 12:52:30 AMThere are only 3 types of enemies planned. This is to make things a little more simple to develop and create map-packs for.
Looks like a fun Zelda/Robotron-like game.
Will the enemies get more diverse?
I feel very inspired
The double tap to dash makes me nervous though,
That single button feature has made me
die ten billion times in Terraria.
Quote from: Juju on June 11, 2018, 09:25:03 PMI actually have a good recommendation. If you really wanted/needed to put up ads, add AdSense ads, (jeez so many "ad"s), but have them disabled by default. Then, the user could opt-in to see them (which I would do, I really don't mind ads of any caliber, as long as they stay in their little box and aren't too NSFW or whatever). Disable them even for guests, if you really felt it was necessary.
Yeah, the big networks such as Google AdSense are easily one of the easiest attack vectors for viruses and such and we would never annoy you with invasive, crappy ads nor ever forcing you to see them. Project Wonderful did a pretty good job at not doing that.
On that, once it disappears, you might be able to give me a good price to put your own ads manually in in its place, that'd be nice.
Quote from: Pieman7373 on May 31, 2018, 06:40:49 AMIf you're a novice, I would recommend doing computer projects until you grasp the basics, then jumping into other hardware. Once you understand C and how it works with memory, you can apply that to the memory structure of the Genesis. As well, you can ask anyone on the forum for help, including me. I'd be happy to lend a hand.
Well, I'm pretty much a novice at C, so that might be why it makes barely any sense
Thank you for the advice though, I will have to look into those things