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Regarding the 2 hours per game, you might definitively want to fix that, as many people might indeed get bored. Maybe put it in fast forward mode all the time or change the game mechanics so that games don't last more than an hour (even 40 minutes for a Starcraft II game is considered long, but not uncommon). Just make sure that if you increase the speed that it won't get impossible to win, though. Maybe have speed settings like in Starcraft? (so novice players can take their time in early levels)Good to see progress by the way
option 2: speed losses are acceptable, but stuck or lost mobs are terible D:
AStar3: Quite a bit faster. It fails when it hits a dead end. (about 1 in 10 cases)
I would go with 2 and 3, whichever order is the fastest. 4 is a bit too much like Warcraft II where pathfinding is almost non-existent, but 1 might be overkill for a calc, plus in Starcraft I was kinda annoyed when some units kept moving back and forth forever because they couldn't find the entrance to something.
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