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Walriimon [PC][Godot]

Started by Scipi, January 21, 2016, 02:46:09 AM

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Dudeman313

#30
I'd say thanks for enlightening me, but I have no clue what a Taokaka is. The game so far is awesome. I like the PokeWalriiBall, or whatever you intended the name to be.
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Scipi

Tao is a character from Blazblue :P

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Dream of Omnimaga

Glad to see new progress, and I see you fixed the blurry pixels when the Walrii Pokéball zooms in. Good so far. :)

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Dudeman313

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Scipi

Quote from: DJ Omnimaga on February 12, 2016, 05:57:03 AM
Glad to see new progress, and I see you fixed the blurry pixels when the Walrii Pokéball zooms in. Good so far. :)

Yeah, all I needed to do was change the filtering from bilinear to linear and it fixed it.

Quote from: Dudeman313 on February 12, 2016, 08:45:53 PM
And what is Blazblue?
It's a fighting game developed by ArkSys, same people who made Guilty Gear. It's a pretty fun game. ^_^
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Dream of Omnimaga

Couldn't you have used nearest neighbor/no filter, though? Because generally, while linear filtering will remove the blur, it doesn't remove it as much as nearest neighbor.
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Dream of Omnimaga

* DJ Omnimaga wonders if @Scipi has gotten any luck finding time to work on this :3= game
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Scipi

I've been workinh on it, but I haven't gotten much progress to show yet. I'm actually switching over to Godot for the engine, since it makes working with GUIs much simpler.
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Dream of Omnimaga

I see. Is Godot just for GUIs?
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Scipi

Godot is a free 2D/3D engine
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Dream of Omnimaga

Thanks for the link. I'll check it out :)
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Dudeman313

So, what generations of :walrii: are you going to use in your game? I'd love to see my creations there, and Cave Walrii can be in caves, while Trump Walrii (not by me) can be in cities....
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Scipi

I'll probably use a slew of Walrii from each generation. Preferably all of them, if I can.
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Dream of Omnimaga

Can you import them into one large pic, but BLIT that pic to only show the Walrii you need? That's what I do on the HP Prime with any graphics I use, otherwise it would take too long to import 150+ sprites one by one.
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p4nix

offtopic sidenote:
@DJ Omnimaga indexing your sprite files (headerless of course) saves RAM :P
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