Version 3.0.0 is now complete and available for download:
TI-84 Plus CE download
TI-83/TI-84 Plus download
Enjoy!
TI-84 Plus CE download
TI-83/TI-84 Plus download
Enjoy!
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Show posts MenuQuote from: DJ Omnimaga on May 15, 2021, 11:06:08 AMHow do you go through those paths with the electric bolt thing without dying? Looks nice as always by the way. I can't wait to try the new version, even though I've been mostly playing Banchor lately (3 bosses beaten so far)They're a one-way path, so if you go through the direction indicated by the arrows on the ground then you'll be fine, but you can't go back in the other direction. Hope you're enjoying Banchor!
Quote from: DJ Omnimaga on May 04, 2021, 11:23:19 AMDamn, 30 levels! That's gonna be pretty fun and add a lot of replay value. Also I like the new graphics!Thanks DJ_O! That's the idea One of the new achievements for Episode III will be to finish the game via all 7 routes.
Quote from: DJ Omnimaga on April 23, 2021, 12:18:24 PMI like the dark room effect! I wonder, though, why is there two HUD? Are you planning to add multiplayer or something? Also I noticed in the screenshot that you move slightly faster than on the real calculator, but I got one of those first CE hardware version that had slower flash or something I think.There has been 2 player co-op since v2.0.0, but it's not that great, as it's on the one calc (no linkplay). But that's what the bottom HUD is for. 2-player mode is disabled on the CE currently, just hasn't been high on my priority list seeing as it's not a huge feature, but it will certainly be available in the final release.
EDIT: I found a bug: I was on the password input screen and let it sit there for a minute, then the calc turned ON and when I turned it back on, the game was in full color mode instead of 8 bits. While typing the password the screen faded out once too before reappearing instantly.
Quote from: DJ Omnimaga on April 21, 2021, 06:03:20 PMI need to remember to write down or take pics of my passwords, because I always forget after beating the 2nd stage XD.I'm glad you brought that up, an idea I've got on my to-do list for the CE version is to add an option for your passcodes to be saved to a list when you get them. Then when you go to the "Enter Passcode" screen, you could bring up this list to select a passcode, or maintain the list (delete passcodes you no longer want, etc.)
Quote from: DJ Omnimaga on April 17, 2021, 04:06:41 PMFor some reasons I can't seem to find enough keys in the first stage of part 1 to get very far, though. I need to play it again to check what I might have missed.You probably haven't missed any pickups, but there aren't always enough keys on the ground, sometimes you need to go to an Intex terminal and buy a key pack (which gives you 5 keys). And yes you will need to do this to complete Level 1. Alternatively you can shoot doors down, although this does chew through your ammo, so it's more of a last resort thing.
Quote from: DJ Omnimaga on April 15, 2021, 12:19:32 PMI love the attention to details so far, a lot of old calculator games just had enemies disappear instantly with no animation when dying. Very nice job so far. I also like the title screen star animation. Reminds me a bit of Final Fantasy The End screens. I would make it so that when pressing Clear you can reset the current stage (or quit the game) via a confirm menu, for when we get stuck. I can't wait to see the new sprites for enemies and bosses.Thanks! I should have put some text in the pause screen to make it clear, but when you're paused (by pressing MODE), you can press CLEAR to quit back to the main menu. The current pause screen is just temporary anyway, eventually there will be a HUD, and the pause screen will be made to look prettier.
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