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Author Topic: Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108  (Read 7366 times)

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Offline p2

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I really wonder how you manage to draw such crappy//old graphics...
not that it looks, terrible, it fits perfectl in the game, but for nower standards it is a bit unusual xD
really nice work tho, I like it how u use that script to use larger enemies :)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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It takes a lot of practice and inspiration. This boss was ripped from two chunks of the Angel in the Stars album cover :P

And yeah I wanted a graphical style from 1990-92 :P
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Offline p2

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yeah it looks really super hard to get graphics done looking like that O.O
awesome job in doing it! :)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Thanks. To be honest it's easier than HD graphics but it depends of your art style.
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Offline xlibman

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An update (not much on the story progress but rather on implementing new enemies and maps):

I made one of the map for the final dungeon with four special enemies ran via a script. Basically, once all four enemies are killed, they respawn from four doors. I'll probably re-use this idea earlier in the game with much easier (and fewer enemies),  like in Metroid.

Eventually I'll also try to add enemies that shoot projectiles but the projectiles will probably despawn after traveling about 10 squares away, otherwise they'll just loop forever across the maps.


Oh and since your main character is an enemy robot whose firmware got corrupted (resulting into him becoming friendly), you will actually have to fight similar robots later in the game (probably much harder). I should also add tiles that can cause damage, such as spikes, and switches that can turn them or other things off.
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Offline Ranman

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This project is AMAZING. :thumbsup: :thumbsup:
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline xlibman

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Lol thanks. Note, however, that this uses RPG Maker 2003, so credits for the engine goes to Enterbrain and ASCII, as well as whoever officially released it outside Japan via Steam recently. But I'm kinda  happy about the game because RM2k3 was not designed for action/real-time RPG combat, yet I somehow managed to have some particularly fast-paced battles/gameplay (it starts slower, though, since you need to buy speed upgrades for your attack).

Also the funny thing with this project is that many of its bugs ended up becoming features, such as the double/triple hit bug when you attack an enemy trapped in a dead-end or sometimes when running straight towards him while attacking. :P
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Offline xlibman

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Offline p2

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I love it how completely random those graphics/artworks look  :thumbsup:
Also really nice job on those traps xD
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline Juju

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Yeah, that's a pretty interesting mechanic.
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On semi-hiatus until who knows when. CODEWALRUS 2.0 COMING SOON
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Offline xlibman

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Thanks. And yeah I tried to picture how the year 9108 AD might look like assuming an human population exists or has recovered by then :P

Also, while this is the final area of Quebec City, some of the obstacle puzzles in there will also appear earlier in the game, particularly in the Forgotten Ruins.

I also would like block pushing puzzles, but I'm unsure how to do it properly in RPG Maker (for some reasons, if I look at the block then move in parallel, the block moves in the opposite direction even though it should stand still). I need to check in which direction the character is facing, I guess :P
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Offline xlibman

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By the way, the test boss was made much harder after I implemented those electric obstacles. I had forgotten how in 2008 I setup enemy attack speed and now remembered there were two parameters to prevent you from taking 100 hits at once or something. The Tibestian robot clones similar to your character also attacks much faster than most other regular enemies in the game. A mini-boss was also added, which often moves in circle and is protected by two electric things on each side. He is invincible while they appear and he causes a lot of damage (although he doesn't take too long to defeat).
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Offline xlibman

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Good news: You can now play the current version of Superstar Hero in your browser at https://codewalr.us/index.php?topic=1901.0 :D (there is lag and there are glitches with some cliff corners at the beginning and with flashing effects, though, due to EasyRPG not being complete). Ignore the orb in the Montcalm Tower, because it leads to a normally unreachable part of the game with super hard enemies. That's unless you have the patience to max out your stats in the current build, though (max attack level is 10, same for defense. Speed can only be increased to 5, though) :P

EDIT: There might be issues with saved games. If you save your game in Montcalm Tower then reload, then it might crash.
« Last Edit: March 13, 2017, 11:17:22 pm by DJ Omnimaga »
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Offline xlibman

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Major update, I would say: Bosses and  mini-bosses now have energy bars! :D



Basically, when a boss fight starts, HP divider and multiplier stats are applied to a second HP variable that cannot be higher than a certain amount, just so that the HP bar remains the same size regardless of the boss HP.
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Offline xlibman

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I think the North Side and West Side of Quebec City are pretty much complete, at this point. East Side saw some progress but is not fully complete yet. I also added a new boss. Also, like in Star Ocean 5, there's a shop in the final dungeon. Otherwise, it was just next to impossible to backtrack all the way back to the West Side shop in order to buy new potions and upgrades.
« Last Edit: March 15, 2017, 01:29:08 am by DJ Omnimaga »
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