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Author Topic: Wal-Rush! NES  (Read 1577 times)

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Offline xlibman

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Re: Wal-Rush! NES
« Reply #15 on: April 27, 2017, 04:59:12 pm »
Maybe if CW url is in the title we could try to get your game on limited edition cartridges and get them sold at La Planque Jeux Vidéo :3=
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #16 on: April 27, 2017, 05:10:08 pm »
Don't you worry, the final game will have CW branding ;)

I was actually thinking of maybe, once this is finished, making carts of them and selling them at my local Mega Media Xchange.

Offline xlibman

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Re: Wal-Rush! NES
« Reply #17 on: April 28, 2017, 12:34:22 am »
I would just need to find a legit place that still produces repro carts. I think there were some that closed down online when the guys got bored of it. It would be nice if some guy charged $30 including getting some LJN or sports cart shipped to him so you could sell the carts for $40-60.

Anyway I'm gonna give the game a try later :)
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #18 on: April 28, 2017, 04:40:20 pm »
Bump.

This game now has MUSIC! Using a library called FamiTone2, I was able to make a song in FamiTracker and put it into the game. It even correctly detects whether or not you're using an NTSC or PAL system ;) . (Dendy, however, has correct pitch, but slightly slower tempo.) As it stands now, it loops forever, but I'll be changing that soon enough.



Download attached.

Offline xlibman

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Re: Wal-Rush! NES
« Reply #19 on: April 28, 2017, 04:41:29 pm »
Cool, I'll watch and listen once home :3=

EDIT: I like it. You should add clouds ^^


EDIT: I tried this on emulator @JWinslow23 and it runs very smoothly. You should increase movement speed to be closer to the Atari version, tho.
« Last Edit: April 29, 2017, 04:35:41 pm by DJ Omnimaga »
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Offline p2

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Re: Wal-Rush! NES
« Reply #20 on: May 01, 2017, 05:52:59 pm »
omg I so much love the music it's both annoying and cute, which is AWESOME  :thumbsup:
very nice job! Also that walrii flapping is also really nice ^.^

moar plz <3
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Re: Wal-Rush! NES
« Reply #21 on: May 23, 2017, 04:06:57 pm »
I think @JWinslow23 canceled this project (I forgot the reason) but I would definitively love if he eventually changed his mind D:
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Offline p2

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Re: Wal-Rush! NES
« Reply #22 on: May 24, 2017, 08:20:49 am »
iird it was problems with the graphics timing cuz it was flickering like crazy or something like that...
really sad about it tho...  :'(

but I guess we'll have to accept his decicion
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Re: Wal-Rush! NES
« Reply #23 on: May 25, 2017, 03:58:01 am »
Yeah true. I hope he can find a solution or some help on some NES dev forum and change his mind in the future.
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline gameblabla

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Re: Wal-Rush! NES
« Reply #24 on: May 25, 2017, 04:53:13 am »
@JWinslow23, is it true that you stopped working on it ?
If so then it is SAD !!!!

I do wonder what language you used to make Wal-Rush NES : Family Basic ? C with CC65 ? Assembly ?
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Offline JWinslow23

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Re: Wal-Rush! NES
« Reply #25 on: May 25, 2017, 03:13:11 pm »
It's on indefinite hold, until I can figure out a good way to structure my program so that no graphical glitches can happen (which they do often in the current demo :P ).

Offline xlibman

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Re: Wal-Rush! NES
« Reply #26 on: May 25, 2017, 06:37:35 pm »
@JWinslow23 you could maybe ask on a NES dev forum. They might know a lot more about timing and stuff.
  • Calculators owned: TI-57, 73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX (semi-broken), HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline p2

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Re: Wal-Rush! NES
« Reply #27 on: May 28, 2017, 04:39:27 pm »
maybe this will help :)
It's an explanation of what I believe to be the same problem he's experiencing ^^
https://www.quora.com/Why-do-many-NES-game-graphics-flicker-while-SNES-games-dont-have-that-issue?share=1
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xlibman

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Re: Wal-Rush! NES
« Reply #28 on: May 28, 2017, 08:37:50 pm »
Well if it's due to the sprite limit then that'swhy it flivkers I guess. Don't you need to display like 3-4 sprites per frame alrenatively?
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