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General Music Talk / Re: What are you listening to?
« Last post by Juju on Today at 05:08:31 pm »
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General Music Talk / Re: What are you listening to?
« Last post by Strontium on Today at 05:07:30 am »



two favorite albums rn
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Hmm that's cool, good luck completing it!
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by PT_ on Yesterday at 04:53:22 pm »
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
The speed *.*
I know right, except I can't promise it will be that fast when everything is added :trollface: Also, you can look at the amount of wood,  it increases one per frame.
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Gaming / Unreal Tournament 2018
« Last post by xlibman on Yesterday at 01:26:24 pm »
Anyone tried the new UT game that is under development? It has some issues since it's in early stages but it sure brought back good memories from 2004, when I was playing the first Unreal Tournament from 1999 on my Pentium II 350 MHz.
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by xlibman on Yesterday at 11:06:00 am »
AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.
The speed *.*
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by PT_ on Yesterday at 07:50:06 am »
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?

IIRC, AOCE puts everything in the Archive, and then fills most of the RAM to run. I think that there shouldn't be that much of a problem, because with OS 5.3, you can run archived programs without unarchiving them. SO, you'd keep things in archive, and AoCE would have tons of space to run in. Also, I think some of the stuff is stored in an appvar in archive to take up less space.
Not entirely true. Everything will be put in flash, true, but all the assembly programs need to be unarchived to run (except apps). AoCE backups RAM and then clears it, then it puts its main code in RAM, sprites, map data, buildings (and total of about 150kB) and the remaining space is for dynamically loading units :)
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by jcgter777 on Yesterday at 04:30:14 am »
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?

IIRC, AOCE puts everything in the Archive, and then fills most of the RAM to run. I think that there shouldn't be that much of a problem, because with OS 5.3, you can run archived programs without unarchiving them. SO, you'd keep things in archive, and AoCE would have tons of space to run in. Also, I think some of the stuff is stored in an appvar in archive to take up less space.
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Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by Caleb Hansberry on Yesterday at 04:24:42 am »
Hmm it looks nice. Does the CE really have enough memory for such detailed sprites?
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Shoot.  :D

I have been focusing more on school n' stuff as of lately and would love to get back to doing more packs maybe in the next month or two.
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