AKA Petit Computer, but on the 3DS. Guess I should make a thread about that.
Anyway, I'm making a little GUI with this. Mouse support and there's a start of a start menu. Nice.
(https://img.ourl.ca/IMG_20170104_192122.jpg)
(pic is a bit blurry, sorry)
wait, what?
you're porting the windows98 OS to a nintendo 3DS? :ninja:
This reminds me that one NES port of Windows 98 :P
Nice to see you 3DS dev. I remember calc84maniac did lots of it
Why lol ?
Especially why since you can actually run the realz win95 on a 3DS ?
Challenging yourself at Basic never leads to good things, believe me, i tried it lol
good luck tho
I actually like the project, even if it's not useful lol, because it somewhat looks like the real thing and it's more to show off and for kicks :P (like the NES ROM). I hope it has more features (and bugs, even if fake, such as "If RandInt(0,999)=0:Then:Goto BSOD:End" on every key input) than the NES ROM, though :P
Yeah, remember when I did that in PICO-8, it had quite a lot of features like some sort of multitasking and the fact it can figure out which one the top window is. SmileBASIC has slightly more features, so it should work slightly better.
Speaking of which, I have a Nintendo dev account, so I can actually port some games and sell them on the eShop if I want.
Quote from: Juju on January 05, 2017, 04:59:58 AM
Speaking of which, I have a Nintendo dev account, so I can actually port some games and sell them on the eShop if I want.
you actually have an official nintendo account ?
port oms to the threedeesex please
Quote from: gameblabla on January 05, 2017, 05:07:35 AM
Quote from: Juju on January 05, 2017, 04:59:58 AM
Speaking of which, I have a Nintendo dev account, so I can actually port some games and sell them on the eShop if I want.
you actually have an official nintendo account ?
port oms to the threedeesex please
yeeees. Once I figure out how.
On another note, I made a Brainc interpreter dubbed SMILEBF. (No cs given here, just in case the SmileBasic company doesn't approve of it. (See what I did there?))
Kinda similar to the original BF except:
- Load and save your BF program in the editor in slot 3 (configurable)
- 32768 16-bit cells, allowing it to output the entire UTF-16 range (configurable)
- , waits for one character
- , replaces 13 for 10, for convenience
- Comes with 3 example programs (that may or may not work)
- HELLO.BF: Simple hello world.
- ECHO.BF: Echoes whatever you write until you hit ENTER
- ROT13.BF: Uh, this one is not working, probably because of EOF behavior not implemented in the , command.
- If you find any quirk or bug, just tell me ^_^
Download the project with its public key: P33K4PRP
then try it:
LOAD"SMILEBF
LOAD"PRG3:HELLO.BF
RUN
Nice juju. This makes me really curious about what are the graphical capabilities of SmileBasic, in terms of resolution, color depth, palette, etc. Maybe I could do a mockup of what Opossum Massage Simulator could look like.
400x240 top screen, 320x240 bottom screen, 24-bit colors, well, it's pretty interesting.
http://smilebasic.com/en/spec/