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Messages - CKH4

#46
I've found chrome to safari comparability to not be exact. But I do agree on Android Chrome and Firefox being almost the same as their desktop counterparts.
#47
My thought would be that it's a CSS issue and the overflow kills it but in any case I'd say a Mac won't be enough. Even if you fix it on mac (is it even broken?) it likely still wont fix it on ios.
#48
Other / Re: Which :walrii: are you?
August 27, 2015, 03:26:34 PM
Yeah it looks nice but I agree it needs some touching up. Hopefully someone will do it for you.
#49
You could do a nextsibling subitems (or whatever) JS selector. That may make things more automated while still allowing the whitelist.
#50
He probably could, I'll make a thread and mention him in it in case he's interested but for now I can't do anymore work on it because I wrote it on my phone.

Also good luck keoni, I can't think of a way to encode the data for the keys and doors so hopefully you can.
#51
Quote from: DJ Omnimaga on August 15, 2015, 06:13:35 PM
Looks very nice. As for BASIC I bet it would be extremely slow, though lol.l
Nope, I made a basic one using a map of random points (although it doesn't use path based but that could be added or faked easily).

This takes about 10 seconds.
#53
Yes it is, don't let things get too complicated like I do though :P.
(I like to use CSS for things that JS would be way better at and my code becomes a nightmare to figure out because I didn't use something that would make it way easier or because I used something improperly)

Also @Streetwalrus this isn't really specific to the mobile theme but you should use border or box shadow for button design since your button images are fairly simple. I had talked to dj about it a while ago but here's a mockup of the idea: http://codepen.io/CKH4/pen/emKMKq
#54
That is indeed much better, if you could make the link work the second time you click it that would be awesome.

I'd use JS to add onclick="return false" unless hover because I think that disables the redirect.
#55
Other / Re: Which :walrii: are you?
August 22, 2015, 09:28:49 AM
I might as well throw together a walrus for myself, if anything it'll just be a zebra walrus.
#56
I finally had time to look at the source and wow, I get about none of it. Maybe I'll be able to decifer some of it later. The speed is fantastic though. Good job on it.
#57
Cumred look, its vanilla but requires a blank canvas area and the nether area to be static. Still would be cool on servers though.
#58
Gaming / Re: E3 - What are you looking forward?
August 17, 2015, 06:00:12 PM
I think so, I seem to remember steam being more lenient a while ago so they may have changed it. Judging from the new account regulations that are horrible. I was going to make a new account to use as my online account but it wouldn't let me add friends or steam game share.
#59
Gaming / Re: E3 - What are you looking forward?
August 17, 2015, 05:16:18 PM
Yeah that may be how it is. I think I've only tried if with valve games so I wouldn't really know all the details.
#60
Gaming / Re: E3 - What are you looking forward?
August 17, 2015, 05:10:21 PM
Hopefully it won't bomb like star citizen and whatnot but yes I am like sooooooo exited for it.
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