No news found
Started by 123outerme, December 06, 2015, 08:46:07 PM
0 Members and 1 Guest are viewing this topic.
Quote from: p2 on September 05, 2016, 08:06:25 AMLittle chances of enemies to get stuck or even "disappear" in sand areas (so it'd make a difference where you build your base, too)
Quote from: p2 on September 05, 2016, 08:06:25 AMI dont think you can really implement any of this but maybe you get a few nice ideas out of it ^^
Quote from: kegwaan on September 06, 2016, 01:39:57 AMOkay, I'm gonna start off with saying sorry for my absence if anyone noticed.
Quote from: kegwaan on September 06, 2016, 01:39:57 AMObviously calculators can't handle 18 quintillion planets
Quote from: p4nix on September 06, 2016, 02:37:21 PMCalculators can handle that large amounts. Look at Elite, the first 3D game. Okay, it didn't generate planets, but it had descriptions and names for each solar system,
Quote from: Cumred_Snektron on September 06, 2016, 07:37:47 PMThe whole point of procedurally generating planets is that you dont have to save them if you play it smart it can most defenitely handle them.
Quote from: p2 on September 06, 2016, 09:27:08 PMwhat would be possible:a little seed-based generator to create a for example 32x32 map, each part of it being a 8x8pt tile with like 5 different tiles.showing this map as a scrollable screen then (with left border==right border) we could actually run around a "map" based on a seed.But what should we use that for? creating some fancy-looking terrains as background-images just for fun...?Still need a good game on top of that ^^Edit: If anyone feels like making such a game, I'd love to help drawing a couple of sprites ^^Edit2: Thanks to @E37: This should help creating it: https://ourl.ca/15307/286856
Quote from: kegwaan on September 06, 2016, 01:39:57 AM[Skip first two paragraphs for idea]Okay, I'm gonna start off with saying sorry for my absence if anyone noticed. I had a busy summer and didn't find the time to visit here. But over the summer, No Man's Sky came out. I wouldn't have paid much attention to it if it weren't for all the rants on Sean Murray and my best friend who waited all summer for the game to come out and framed his pre-order receipt on his wall.But I looked at the game and I thought the coolest thing was having an seemingly infinite number of planets to explore, and the way that it was all generated. And I saw that No Mario's Sky was taken down so they re-released it has DMCA's Sky, and after playing it a bit I thought it was really cool how the generation works (again).So basically my idea was a TI-84 exploration game that utilized the procedural generation that No Man's Sky uses. It could be maybe different planets like in NMS or it could be a different kind of exploration game (I think a planet explorer like NMS would be cool). Obviously calculators can't handle 18 quintillion planets, but a bunch that weren't manually programmed into the game would be cool. I think even just a few planets to just prove that the concept could work would be nice. I'm not that good with programming, except for in Basic, but I don't know if a Basic program could handle this. So if anyone wants to give this a shot that would be awesome.
Quote from: DJ Omnimaga on September 06, 2016, 11:57:44 PMIn the same vein of ideas, maybe a calculator game where all sprites and tiles, along with maps, are generated with cellular automata?
Page created in 0.021 seconds with 33 queries.