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Messages - kegwaan

#46
I always look at people that own a CE with envy... Still looking and I have yet to find a CE for sale that I can afford  :'( but I guess it would help if I had more than $7  :P
When you mentioned that it still runs ASM programs, are you implying that TI might be trying to remove the possibilities of playing games on the newer calculators? If I'm not mistaken, I think they already disabled third-party apps on the CE. If that is the case, do you think there will be jailbreaks for the calculators?
#47
Gaming / Re: (split) CodeWalrus Minecraft Server
January 19, 2016, 09:01:21 PM
I'm not sure if cross-platform would work too well since PC has features, items, etc that mobile doesn't have (such as pistons and other redstone-related blocks)
#48
Quote from: alexgt on January 19, 2016, 07:46:42 PM
I wonder how hard it would be to make in HP PPL O.O
Who knows? Why don't you try it? From what I can see you're the most experienced HP PPL programmer here (no offense to any other HP programmers)
Quote from: JWinslow23 on January 19, 2016, 07:41:14 PM
Thinking about applying this to other esolangs was actually my next thought after making this program. I'm considering (don't bet on it happening) making an interpreter for Whitespace. But really, the "easiness' would depend on the esolang, as well as how I would decide to interpret it (looping through the string itself vs parsing it and putting the commands as numbers in a list). For brainf*** I think it'd be trivial (in fact, I might just make that now :P ), for Calscript it'd be a little harder, and for (say) LOLCODE it'd be next to impossible.
I'd try to make one for Calscript, but if I do that I'd get half-way done, give up on it, and completely forget about all of my other projects  :P So I think I'll leave that to someone else.
#49
Gaming / Re: (split) CodeWalrus Minecraft Server
January 19, 2016, 06:35:25 PM
I've been checking this thread often and it makes me wish I had Minecraft on my laptop. I already bought it twice on mobile (once on iOS, once on Android) and I got it on Xbox for Christmas, and I'm not sure if I'll spend even more money to buy it again (what is it, $20?)
#50
Okay, I finished it.
Ha. Laeinorqkkzaelnorstuezkk. To me and I acutely loved. Ha, you. Fear. Ha, me. Fear. Ha, no.
Fear uncivil study. Dig a pit and gone pots. Fear, fear, yogurt twisty abused. Hi, I. Hats windup waters.
Usual awkward wall alcohol abbot. Ape bazooka anagram awake, weep. Act youth Adam. Accept a wound.
Act acts. Acid accused violin. Used ear about abdomen yodel. Gore us, camp kills.


Also, How hard was it to make this compiler/interpreter? Do you think it would be hard to make one for other esolangs, not just brainf**ck but some of the lesser known ones (my favorite one is CalScript, all of the commands use the text "HEE" "HAA"  and "HOO")?
#51
Yeah, finding the right words. Because all of the letters' ASCII codes are big, I just kinda threw a bunch of letters together at the beginning to get to "C". After that I'm just adding and subtracting to get to the next number. Another challenge is writing out part of the code, testing it, trying to remember what I just wrote, then adding to it. Well, I suppose I can just write down what I have as a 'checkpoint'...
#52
I see now. But I bet you could use this language to embed secret messages almost anywhere. I tried making a program in Beatnik that displays "CODEWALRUS" but it's taking a long time to get right.
#53
So the way that this works, could you just types in anything and have the program run? Or could you end up with an error? or would anything interesting happen? It would be interesting to see stuff like full books inputted and then have an output.
#54
I added to the program a bit, added a title screen, and made the program show the ball and goals.
The balls and goals don't do anything yet.

(I don't know why the car on the right is moving, it only happens on the emulator)


To-Do:
Collision detection (car to car, car to wall, car to ball, ball to wall)
Scoring
End screen

Eventually will do:
Better graphics (bigger cars w/ more details, grayscale, scrolling map)
Add more cars
Possibly multiplayer with two calcs

I attached the (updated) source, but when you try to compile it, you will get either and Undefined error or an Illegal Token Error. So, I removed the title screen from the actual program, it is currently in a separate program. RL is the Title screen source, RLTITLE is the actual title screen.
#55
Quote from: DJ Omnimaga on January 18, 2016, 08:29:24 AM
Quote from: kegwaan on January 16, 2016, 01:10:25 PM
Quote from: DJ Omnimaga on January 16, 2016, 06:41:58 AM
Interesting, will it be like a sports game but with cars pushing a ball around? Also sorry to hear about Fallout 84+. I hope you finish it when you gain more experience, though.
Yeah, Rocket League is basically football (soccer) but with cars. It's actually a lot of fun, it's 20 USD on Steam.
Interesting. I remember a SNES game where you played American football in space. It was mode-7 and hard to control, though.

Will your game have AI/luck-controlled goaltenders?
Maybe, but first I'm going to focus on making it two-player. One of the reasons I wanted to make this (other than it being an easy jump into axe) is that I wanted to pay it with my friends. But who knows, maybe I will add some AI.
Also, do you remember what the SNES game was called? It seems interesting.
#56
Other / Re: New member introductions: Say hello here!
January 16, 2016, 08:01:18 PM
Don't feel stupid! Here on CW, every one is nice enough that you can ask anyone for help and they will gladly help you. To change your avatar and your signature, just hover over Profile at the top, and when the drop down appears, click on Forum Profile. From there you can change your avatar, signature, and other things like age and location.
#57
Other / Re: New member introductions: Say hello here!
January 16, 2016, 05:14:26 PM
Welcome to Codewalrus, Leviathn! Just out of curiosity, what programming experience do you have? Even if it's none, you could probably ask one of us to help you learn. Well, probably not me because I can barely program, but there's a lot of advanced users here who can help guide you through the processes.
#58
Quote from: DJ Omnimaga on January 16, 2016, 06:41:58 AM
Interesting, will it be like a sports game but with cars pushing a ball around? Also sorry to hear about Fallout 84+. I hope you finish it when you gain more experience, though.
Yeah, Rocket League is basically football (soccer) but with cars. It's actually a lot of fun, it's 20 USD on Steam.
#59
You may have seen me say in the IRC that I'm stopping work on Fallout 84+. Why? Because I don't know Axe well enough to finish it, and I felt like it was going nowhere. But, I've wanted to start on another project, one that will be a lot easier, while not being too easy. And my friend helped me find the answer, which you probably know from the title of this topic: Rocket League 84+!

I hate to be the guy that never finishes anything, so I'm going to get at least a playable version of this out before I get lazy and slow production.

I've already started, and I've got the basic movement of sprites done. This version will be top-down view and 2-player, with only two cars. Player 1 uses the arrow keys to move, and Player 2 uses the numpad (8 = Up, 2 = Down, 6 = Right, 4 = Left). I might change it eventually so that Left/Right changes the rotation of the car, and Up/Down will move the car forwards/backwards. For now, Left = Move left, Right = Move right, etc.

I think that the hardest part of this is doing the physics of the ball. Actually, now that I think about it, the hardest part about this will probably be staying motivated to work on this, or finding time to work on it. If you guys wanna help, you can do so by bugging me over and over to finish the game.

Sreenshot of a very, very simple start to the program:


I've also attached the files to this topic, you can test them (THETAROCKTLG is the source). I know, they need some optimization, and I probably screwed up some of the programming a bit. But it'll get better.
#60
Can someone design me some monochrome (not grayscale) sprites that I could use in Fallout 84? Originally I had a grayscale Sprite but I think it will be easier if it was just black and white. Oh yeah, they should either be 8x8 or 16x16
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