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Messages - aetios

#841
Calc Projects, Programming & Tutorials / Re: nVVVVVV
November 14, 2014, 07:14:58 PM
Get a CX! 65535 colors are waiting for you!
#842
Media Talk / Re: Ponies
November 14, 2014, 07:14:07 PM
When does season 5 start? I heard something like early 2015...
#843
I like the color is is now. You could add some wackyness in the form of loose scaled up pixels, that'd be nice :)
#844
Great to see all those updates coming in. I wish I could do some stuff but everything has already been taken care of :P
#845
Ah good to see your 8x8 rendition of Reuben so I know he actually wears that hat. I promised LDStudios that I'd try to make him some 16x16 full color reuben sprites so yeah
#846
Holy crap man, that's fast. The video can barely keep up ^^ Can't wait to see pics of the game in action :)
#847
I got logged out again this morning. I visited the site for like  a few pages, I think wrote a reply, and got logged out. Re-logged in everything is fine. Gotta figure out why this happens though.
#848
Drawing & Animation / Re: Some sprites by DJ Omnimaga
November 13, 2014, 09:47:15 AM
Make the zelda game happen :O Were the Nemesiat sprites eventually re-used for ROL3? Because some of them look like that.
#849
I want to point out that LDStudios game features smooth scrolling and that the shockiness of the movement was caused by the screenshare rather than lua. DJ those tiles look amazing in color O.O
#850
Basically, eyecandy will go in this post. Rest of thread is for shouting how beautiful it is.
#851
Regarding the login thing, I haven't had to log in since that happened. Might have been a one-time thing.
#852
Today I set up a git repo for Illusiat XI: Reborn. It's located here: https://github.com/aeTIos/Illusiat-XI/ We decided to license using MIT license, meaning that everyone can use the code for what he wants but has to license under the same terms. I also wrote a small description of the project:
Quote from: README.mdIllusiat XI: Reborn is a remake, or as we like to call it, reinterpretation, of DJ Omnimaga's 2002 BASIC ASCII RPG Illusiat Eleven. This reinterpretation, written using the Axe Parser language will feature revamped maps, improved storyline (with input from the original author) as well as 16x16 4-level grayscale graphics.
So far no code is in the repo, but I did set up dirs for graphics, maps, and code. This thread will be for major project updates as well as beta releases.
Currently I'm working on map and tile creation while Street is supposed to work on the mapping/movement engine. We hope to have something coming end of this week.
#853
Regarding the site theme I would like it to be squary because that would fit in with the logo. I'd also like the site to be mobile-friendly as in no hover menus, instead having single buttons. I can help with the design, sadly I can't be of much help code-wise as of now because I don't know c about SMF, I should probably look into that. Then even though I would like to help I would probably cause more problems than solving them because of me messing up and breaking things ;D

Tapatalk: we should get rid of the nag indeed. if users want to use tapatalk it's fine but if ppl want to use the forums instead they shouldn't be notified OH HEY DO YOU KNOW ABOUT TAPATALK on top of every page. I'm not sure if I want social login. It's been proven to not really been liked by people who used it to sign up for omnimaga for example they seem not to be able to change their name from the social name.

edit I just noticed that I got logged off even though I set always logged on to be enabled. Does this have to do with the issue where settings get reset every 10m?
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