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Messages - kegwaan

1
First I just want to say that I'm sorry for being absent/a lurker for the past however long (for whoever noticed or cared). I ended up taking a long pause from this site and when I came back I never knew what to say in any of the new topics.

Second, this topic. I just wanted to share a few Chrome add-ons that I found that you can add in order to help raise money for charities a)without spending a lot and b)not doing much.

The first and main thing I want to share with you is Tab for a Cause. You can find a lot about it on their website, but basically it is a custom New Tab page that shows a few ads. The revenue from the ads go towards charities. Each tab you open up earn you one Heart, and you can choose to donate hearts any time to one of a few different charities (I think there are currently 8 to select from). When you donate hearts, the revenue from the ads goes to that certain charity. The custom page also allows you to customize it with links to websites, calendars, clocks, etc., and you can also change the background image.
Website: http://tab.gladly.io/
My invite link: (All this does is give me extra hearts to donate, if you choose to get the extension through this link) http://tab.gladly.io/?r=11380653

Next there's Goodblock. Goodblock is a (very good) adblocker, possibly made by the same people who made Tab for a Cause (don't quote me on that). The twist is that once every 24 hours, you can view one high quality (not clickbait or standard crappy ad, more like something you'd see on a billboard in a city) to again earn hearts you can donate to different charities, which is currently the same set of charities as Tab for a Cause. You get 10 hearts for every single ad viewed.
Website: https://goodblock.gladly.io/
My invite link: (does the same as the other invite link) https://goodblock.gladly.io/?r=24570
One thing to note about Goodblock is that you'll have to disable it for sites like Tab for a Cause or Ecosia (mentioned next), as those websites use ads to earn the money to donate.

I only have one more thing, unfortunately. I wish I had more things than three, but you can add more in the topic thread if you wish. The last one I have is Ecosia. Ecosia is a search engine that shows a few ads at the top of the page to earn money that is used to plant a tree. With the amount of users Ecosia has, a tree is planted about every thirty seconds. Like most search engines that aren't Google, it's not the best. To make up for that, it can use results powered by Google, if you so choose.
Website: https://www.ecosia.org/

Like I said, I wish I had more than three. The descriptions I gave are also probably less than adequate, but hopefully you get the idea (and you'll be able to check the websites for more info, anyways). I hope that these are some things you guys decide to start to use.
2
Whoa! I didn't see this. This is awesome though. I've only been able to play around with the free version which only has Windows exports and is missing a lot of features. Now though, I think I'm gonna get it. Thanks for spreading the news!
3
PC, Mac & Vintage Computers / Re: Programming Ideas
September 07, 2016, 11:09:27 AM
Quote from: DJ Omnimaga on September 06, 2016, 11:57:44 PM
In the same vein of ideas, maybe a calculator game where all sprites and tiles, along with maps, are generated with cellular automata?
I think that would be a cool way of doing it, but I don't know exactly how to program something like that.
4
PC, Mac & Vintage Computers / Re: Programming Ideas
September 06, 2016, 07:48:20 PM
Quote from: Cumred_Snektron on September 06, 2016, 07:37:47 PM
The whole point of procedurally generating planets is that you dont have to save them :P
if you play it smart it can most defenitely handle them.
Well I guess, now that I think about it No Man's Sky is only a few gigabytes....
But what I'm thinking now maybe a little like a watered down No Man's Sky, where you can fly to different planets in your spaceship, but once you get there you just automatically receive and discover whatever's there, or maybe through a minigame. I think a Basic program could handle that. Well, a Basic program could probably handle moving around a small planet, but that's more than I'm able to make.
5
PC, Mac & Vintage Computers / Re: Programming Ideas
September 06, 2016, 07:26:56 PM
Quote from: p4nix on September 06, 2016, 02:37:21 PM
Calculators can handle that large amounts. Look at Elite, the first 3D game. Okay, it didn't generate planets, but it had descriptions and names for each solar system,
I didn't know about that game, I'll check it out and maybe be inspired make something similar to it.
6
PC, Mac & Vintage Computers / Re: Programming Ideas
September 06, 2016, 01:39:57 AM
[Skip first two paragraphs for idea]

Okay, I'm gonna start off with saying sorry for my absence if anyone noticed. I had a busy summer and didn't find the time to visit here. But over the summer, No Man's Sky came out. I wouldn't have paid much attention to it if it weren't for all the rants on Sean Murray and my best friend who waited all summer for the game to come out and framed his pre-order receipt on his wall.

But I looked at the game and I thought the coolest thing was having an seemingly infinite number of planets to explore, and the way that it was all generated. And I saw that No Mario's Sky was taken down so they re-released it has DMCA's Sky, and after playing it a bit I thought it was really cool how the generation works (again).

So basically my idea was a TI-84 exploration game that utilized the procedural generation that No Man's Sky uses. It could be maybe different planets like in NMS or it could be a different kind of exploration game (I think a planet explorer like NMS would be cool). Obviously calculators can't handle 18 quintillion planets, but a bunch that weren't manually programmed into the game would be cool. I think even just a few planets to just prove that the concept could work would be nice. I'm not that good with programming, except for in Basic, but I don't know if a Basic program could handle this. So if anyone wants to give this a shot that would be awesome.
7
Teachers are a pain in the ass neck sometimes.
8
Gaming / Re: Runescape 3
May 16, 2016, 11:33:47 PM
Because of this thread I downloaded and installed RuneScape. Not sure if it's the 3rd one, it's just the one I found on the RuneScape website.
Finally, a game my PC can handle!
I'm loving it. Losing my life to it. Goodbye real life.
9
Other / Re: Weird Links [possibly nsfw]
May 16, 2016, 11:18:08 PM
Music videos always are the weirdest.
10
Other / Re: Weird Links [possibly nsfw]
May 15, 2016, 05:50:52 PM
Quote from: aeTIos on May 15, 2016, 04:57:15 PM
have you ever been on the deep web then? lol
Yeah. It's weird. If you decide to go on, just know that cheese pizza is not an actual cheese pizza.

Quote from: Cumred_Snektron on May 15, 2016, 05:06:22 PM
CW was a deepweb website a while... i think you mean dark web :P


Well, both. On the deep web, you can find stuff that is weird but not necessarily classified as the 'dark web', like one time there was just this german guy selling pretzels for bitcoins. The dark web has some weird stuff but I think most of it classifies as horrifying, rather than strange.
11
Other / Re: Weird Links [possibly nsfw]
May 15, 2016, 04:51:08 PM
Quote from: alexgt on May 15, 2016, 02:52:14 PM
Quote from: Jokeriske on May 15, 2016, 07:26:02 AM
You can PM me if you want weird links, some are too horrible to post here, (dont worry they arent illigal or something like that) they are just very weird
YEah some wierd sh*t is on the internets :P
It's even worse on the deep web.
12
Other / Re: I'm giving up on programming.
May 15, 2016, 01:47:47 PM
I've tried it before but 1) my computer can barely handle it and 2) it's pretty damn hard to learn how to use it when it runs really slow and the screen is all green (result from my crappy graphics card)
13
Gaming / Re: Runescape 3
May 15, 2016, 01:40:33 PM
Quote from: Jokeriske on May 15, 2016, 07:21:36 AM
its weird that low graphics laggs out my PC but when i set them on ULTRA it becomes smoother, logic
Maybe when it's on ULTRA it sets a higher priority? I'm not sure, it's just a guess.
14
Whoa, looks good  :thumbsup:
Are you going for looking like the original or basing it off of the original? Either way, I think it'll turn out nice.
15
Other / Re: I'm giving up on programming.
May 15, 2016, 01:36:57 PM
I didn't know about Construct, I might give it a try (if I had money or the free version wasn't a freakin' prison compared to full featured one).
Doesn't Game Maker also have an add-on that allows you to export to HTML5?
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