CodeWalrus

Development => Consoles => Topic started by: guicrith on June 30, 2017, 06:11:23 PM

Title: ClexaGBA a GBA ROM I am making
Post by: guicrith on June 30, 2017, 06:11:23 PM
I have always liked emulation and wanted to make a ROM, when I was younger I wanted to do it for the NES because that was all my device could emulate, but chose the GBA since mobile devices are fast enough to emulate it(I was using a Palm z22 when I wanted to make a NES rom) and it is the only one with C++ support and a framebuffer.(NES and SNES are usually done in assembly)

There are a few demo versions but it is nowhere near complete.

What works:
Sprites
Hit Detection
Title Screen
Item Menu

What does not:
Shooting
Levels Have Not Been Made
Options Menu
Enemys

https://github.com/meepingsnesroms/ClexaGBA (https://github.com/meepingsnesroms/ClexaGBA)
Title: Re: ClexaGBA a GBA ROM I am making
Post by: novenary on June 30, 2017, 07:57:36 PM
Sounds fun. Do you ever hang out in #gbadev on efnet ?
Title: Re: ClexaGBA a GBA ROM I am making
Post by: guicrith on June 30, 2017, 08:19:17 PM
Quote from: Streetwalrus on June 30, 2017, 07:57:36 PM
Sounds fun. Do you ever hang out in #gbadev on efnet ?
No, should I?

How active is it?
Title: Re: ClexaGBA a GBA ROM I am making
Post by: Dream of Omnimaga on July 01, 2017, 02:12:13 PM
Nice. Do you have mockups of what the game will look like?
Title: Re: ClexaGBA a GBA ROM I am making
Post by: novenary on July 01, 2017, 08:58:29 PM
Quote from: guicrith on June 30, 2017, 08:19:17 PM
Quote from: Streetwalrus on June 30, 2017, 07:57:36 PM
Sounds fun. Do you ever hang out in #gbadev on efnet ?
No, should I?

How active is it?
Not very active but usually when there's interesting stuff to talk about, people are there.