A few years ago I started rewriting a game that I wrote even longer ago called Desolate. After recently recovering the source I have been working through the code trying to figure out where I was at.
I have successfully ported this program to a 2-page APP ... meaning that I have some extra data space to play with :).
I also managed to find a copy of the map editor posted earlier which is nice. I have updated it slightly and mapped all the doors in the game so you can at least walk around the entire map now.
I have also properly implemented shooting and allowed for different weapons that shoot different looking projectiles, firing rates and bullet speeds. I also plan on having a laser weapon that shoots an instant line (and some other surprises hopefully :)).
Along with fixing a lot of bugs that I've encountered - hopefully I can keep at it.
Screenie:
(http://tr1p1ea.net/files/downloads/screenshots/desapp0.gif)
Can it be played on an 83+?I remember wanting to play this game but I couldn't cram it into my 83+ because I had so much stuff back then
I'm glad you could finally recover the source. I was worried that it was lost forever. Hopefully the map editor helps you too. This always looked amazing when I saw the screenshots on MaxCoderz a few years ago :)
How good is the grayscale on the 83+ and 84+ by the way?
That looks pretty sweet :3 allthough the text is a bit of a challenge to read :P
I do particulary like the reflect on the ground, it give a nice touch to this already well looking game. Can't wait to see what will come next :D
I too love the reflections. Sometimes they look like they are reflecting the tops of, for example, the chairs or whatever, when I think only the side should be visible. Regardless, this looks beautiful and like it will be a fun game to play.
Whoa i hadn't even seen t he reflections yet :o. That looks pretty sweet
Indeed!I can't wait for a playable demo/release.
I liked this game a lot when I played it, even though it was a little bit short. I also played it in class so I didn't really have time to enjoy the story as much :P
Quote from: Hooloowalrus on August 13, 2015, 07:00:04 PM
I too love the reflections. Sometimes they look like they are reflecting the tops of, for example, the chairs or whatever, when I think only the side should be visible. Regardless, this looks beautiful and like it will be a fun game to play.
I have the feeling it just mirrors existing sprites. Maybe tr1p could use a different tileset for mirrored stuff?
If I have time I will play with some special effects and such, but i'd like to get the main game content sorted before I start polishing too much.
Also idea - In the original there was a Kirby plush toy as a collectible item. I was thinking about changing this to a 'Walrii plus toy' ... what do you think?
The main issue is that we will need an 8x8 8lvl grayscale Walrii sprite.
Oh wait I forgot about that Kirby thing O.O. A Walrii plush would be nice actually. There is sadly no 8x8 sprite yet, though. Someone else also asked for one. I am curious about how to make a Walrus in 8x8.
Also an idea if such sprite ever comes to fruition would be to make the description or item action so that it temporarily displays an enlarged view of it (eg the 24x24 one)
I'm not sure if i will be able to do a 24x24 one as that would take up 288bytes, though its a good idea (maybe if there is a colour version?).
I'm hoping that due to there being 8 gray levels that some detail can be achieved at 8x8.
A color version would be great. :D By the way, to make color tiles I just extract the sprite sheet then open it in an image editor, with the calculator green hue. Then I just change the hue of each tile one by one and saturation, as needed.
As for the 8x8 walrus I'll see if I can do anything later. I can't promise anything, though.
EDIT:
@tr1p1ea I decided to give it a try. Hard to cram that many details into 8x8 x.x (especially in monochrome)
(http://img.codewalr.us/8x8walrii.png)
That is pretty good. I think it will look nice if tr1p1ea adds it to the game.
Thanks. Hopefully it can fit well :)
It all appears to be going ok so far. I have pretty much finished the puzzle system (which I rewrote like 5 times) and now I can progress with enemies and weapons and stuff.
I'm hoping to have more enemies in this version when compared to the 2 enemies in the original. Plus at least 3 weapons and possibly some kind of helper ai as well.
Good to hear. I am curious about what enemies the new game will have. Also, will we be able to switch weapons with a calc key like Y=? I forgot if the original allowed us to do that. Some games like Demon's Crest required you to go to the menu everytime you wanted to equip different stuff.
Yeah I will definitely need a change weapon button as opposed to the menu.
Cool. :D Actually, I wonder if you could use the F1 to F5 keys? The issue, though, is that it would hide a part of the screen at the bottom, so unless you use icons, then you might need to redesign some maps due to be 12x7 instead of 12x8.
Well, doesn't Ab5 do that and still have a full map??
I don't remember. But Desolate lacks scrolling so if HUD graphics fills a lot of the last row of sprites, then this means that we won't be able to see the wall at the bottom.
Will you be changing the story line?
Also, what if you made it so there were different map packs that you could play, or maybe some really big story?
The HUD will fit nicely at the top of the screen, with a changing sprite to indicate what weapon is active i'm thinking.
There will be more information available to help piece together more of the story than in the original along with brief explanations about some of the random items that you can find (like rubik's cube and easter egg items like duck idol etc).
The map is slightly different, but it isnt much bigger im afraid.
However I'm making a level editor which would enable to creation of a different map easy.
Will new maps be more varied? In the original, every single room was rectangular.
Will this map be more complete? Cause I remember playing this last year and finding that I couldn't go through all the doors. I went through everything I could and still I didn't get a level 2 key I think(or something). Maybe it was just my not being able to find something. Also how many different misc items do you plan to have.
The rooms will be rectangular (there isn't any scrolling etc) - the map is very similar to the original.
The same puzzles are in place, however there is more dialog that goes with them.
I see. I guess the new additions will definitively spice up the game a lot anyway.